Unlike past titles, Call of Duty: Black Ops 6 launched with an entirely new set of maps rather than reusing old ones, but unfortunately, not all of them are hits, exactly. Here are the worst maps in Black Ops 6.
Ranking the Worst Maps in Call of Duty: Black Ops 6
Black Ops 6 was released with a healthy selection of 14 unique maps, which is quite modest for a Call of Duty title. Not all maps were created equal though, and of these 14, some of them are, let’s just say, not as appetizing to play on as others.
Red Card
Starting with the absolute worst map in the game, Red Card is a really cool concept on paper but plays awful in-game. Not only is it on the large side of the spectrum (meaning a lot more running around and less shooting), but it has quite a few genuine problems that affect how it flows, regardless of the game mode it’s being played on.
My biggest gripe with it is the stadium section of the map. Despite being able to move all about the area, much of it is oddly out of bounds, leading to really frustrating situations where you’d think an aggressive action would be beneficial, only to be hard stopped by the out-of-bounds warning in the middle of your screen. Then, there’s the hallway of death, where one team is at an elevated, advantageous position, and the other has to push through a thin corridor leading toward said position. Everyone loves chokepoints, right?
Vault
Even though Vault is right next to Red Card on this list, know that I consider Red Card far worse than Vault by all metrics. That said, Vault still makes the list because of its sheer size. It is most certainly a map where the game mode you’re playing on matters a lot.
Generally, playing an objective mode like Domination or Hardpoint tends to make Vault a reasonable play experience (still not great though). The moment Team Deathmatch or Kill Confirmed shows up though, the flow of the map breaks into pieces, leading to really random-feeling spawns and encounters that are hard to predict.
Lowtown
In the middle of the worst maps of Black Ops 6 is Lowtown, a map that, like Vault, plays much better on objective game modes. Lowtown is a map that sometimes feels like a maze. I’ve played this map dozens of times at this point, and I still feel like there are places I’ve never even seen on it because of how big it is, especially on the outskirts. Then, there’s the water aspect, which includes tunnels you can swim up and round to flank enemies. It is definitely one of the more confusing maps on the list.
The biggest issue with Lowtown, as I mentioned, is the game mode you’re on. Domination plays well enough on it, but point B is such a difficult point to capture due to the small amount of cover and significant sight lanes around it. Oftentimes, if a team is entrenched on the point, it becomes incredibly hard to break through. This is a minor gripe though, as there are many flank lanes on this map that allow attempts at it, along with reaching the other points. On non-objective modes though, this map just feels awful to play on for similar reasons to Vault.
Vorkuta
So you may be starting to notice a trend with this list. Vorkuta is not a terrible map if you’re playing it on an objective game mode. In fact, I’d argue it plays very well with objectives in mind. It’s large, but not so much that lanes become blurry. It also has long sight lanes, allowing for all manner of play to do well. It makes this list because the moment the objective becomes ‘kill the enemy’, the flow of it falls apart.
It’s a big map meaning lots of places for random spawns. You may find yourself often being shot in the back on Vorkuta because certain spawns just allow the enemy to do so easily. The spawns on this map are the main reason it’s on my list. I think they’re terrible generally, but manageable as long as an objective is the focal point.
SCUD
The last map on this list, SCUD, suffers from all the same problems Vorkuta does, only I feel they are not nearly as bad. You will spawn behind an enemy line often, which leads to being shot in the back often. It’s annoying. It’s a drag when it happens. For SCUD, it’s not as common, but it does occur. Also, like every other map on this list, the map plays considerably better with an objective in mind, and not just mindless Team Deathmatch.
My biggest issue with this map is how sniper-friendly it is. I’d argue it is the most snipe-friendly map on this list, as there are literal sniper nests built into the map. Now don’t misunderstand. I completely get that there are numerous counters to snipers in Black Ops 6. However, I’m the type of player who prefers not dealing with them if I can help it. That said, I enjoy snipers on objective modes here, as it often means the enemy team won’t take the objective. This map is big enough for snipers to sit in their nests and take potshots without getting anywhere to an actual objective, which is a benefit as long as it is happening on the other team.
Published: Nov 5, 2024 10:52 am