Midair in Towers of Aghasba
Screenshot by Destructoid

What happens when you die in Towers of Aghasba?

Death is its own teacher

The wilds of Towers of Aghasba are ripe with danger, and death is an inevitability if you’re planning to progress deep into the mainland. If you’re curious about what happens when you die, here’s the scoop.

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What happens when you’re killed in Towers of Aghasba?

Despite being a survival game at its core, death in Towers of Aghasba is definitely on the more lenient side of the spectrum. Normally, the effects of dying within this genre vary wildly, from having to do a corpse run to regain lost gear to losing progress in one or more various systems. There is a large spectrum of death penalties in the Survival genre space.

After dying in Towers of Aghasba
Screenshot by Destructoid

However, Towers of Aghasba has only two real punishments for when you die, neither of which are big gameplay inhibitors. The first effect is the most obvious: Dying sends you back to your village. Specifically, the village closes to where you died will be where you respawn. There is no need to have a respawn point built or any sort of bed-like beacon like in most survival games. The only annoying thing about this is that you’ll have to trek back to the location of your death to continue your exploration progress. All in all, it’s not a big deal.

The second punishment also isn’t some major penality, but a light slap on the wrist. When you respawn, you will be missing a large portion of your maximum health. This can, naturally, be rectified by simply eating food that will restore your health to full. Food is not exactly scarce in Towers of Aghasba, thanks to berry bushes being plentiful. Farms and Campfires will also greatly alleviate this negative significantly, as you can harvest food and then cook it for bigger gains, right in the safety of your home village.


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Author
Image of Darrus Myles
Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.