Sigma Star Saga Boxart
Image via MobyGames

Wayforward is bringing the overlooked GBA title Sigma Star Saga to modern platforms

I have to try not to write "Silver Star" Saga.

Wayforward has revealed that the GBAā€™s 2005 hidden gem, Sigma Star Saga, is getting ported to modern platforms via Limited Run Gamesā€™ proprietary Carbon Engine. On top of that, it will also be getting re-released on GBA.

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Sigma Star Saga is an interesting hybrid of RPG and horizontal shoot-ā€™em-up, which arenā€™t exactly the most compatible for crossover, but Wayforward was able to make it work. Itā€™s sort of like a normal JRPG, but the random battles are shoot-ā€™em-up sequences.

Critics at the time were pretty lukewarm on it. However, over recent years it has found a fanbase in people plumbing the GBA catalog for forgotten gems.

Iā€™ll be honest, Iā€™ve played only about 15 minutes of Sigma Star Saga, but my husband was pretty stricken with it. What sticks most in my memory is the vibrant graphics. The original Game Boy Advance had a really difficult-to-see screen. While the GBA SP alleviated it with its front-lit screen, developers developed the technique of using really bright colors to make things more visible. The most notable examples of this are Metroid Fusion and Castlevania: Harmony of Dissonance. The style was born out of necessity, but itā€™s a unique aesthetic that stands out today.

While details are somewhat scarce, this seems to be planned as a pretty straightforward port. Iā€™ve played a few of the LRG Carbon Engine re-releases lately, and outside of rewind and save states, they tend to be lacking in bells and whistles. Itā€™s mostly just great to see older games get new leases on life. I just really wish that theyā€™d add in control mapping.

Sigma Star Saga will be released on PC and (unspecified) consoles sometime in 2025. It will also be getting a new physical GBA release via Limited Run Games.


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Zoey Handley
Staff Writer
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.