(Update) The upcoming Cyberpunk 2077 1.2 patch has over 100 fixes

And no date yet other than ‘soon’

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[Update: Surprisingly, the patch is already live on “PC and consoles.” Stadia is apparently getting patched later this week. Here’s the announcement!]

People will not soon (or ever) forget CD Projekt Red’s mishandling of Cyberpunk 2077.

Not only was it a stain on the game’s reputation short term, but folks will never look at the “champion of the people” publisher the same again: unless there’s a massive management shakeup. But over time, wounds will heal when it comes to the game itself, especially if it keeps getting patched and fixed after the fact.

CD Projekt Red has shared what’s to come in patch 1.2 for “PC, consoles and Stadia,” and it’s a massive list of over 100 fixes. The list is kind of crazy! Basically everything from crosshair effects, to individual quest glitches, to open world smoothing, to cinematic fixes. Oh, and good old fashioned graphical and UI alterations. “Fixed NPCs moving after being killed,” classic open world bug!

Major quest pain points include The Pickup, Path of Glory, Queen of the Highway, and With a Little Help from My Friends. So if you’re stuck on those, hold out. All of this is coming “soon.” There’s still no date yet, and CD Projekt Red is smart to be noncommittal.

We’ve posted a truncated list of PC and console fixes below.

Patch 1.2 [CD Projekt Red]

PC-specific 1.2 changes:

  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It’s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new “mod” folder for loading modded archives. The modded archives can be named in any way and go into the “mod” folder now. Having mod archives in the “patch” folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Console-specific 1.2 changes:

  • Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene in Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing “A” immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input/output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire’s truck is now properly placed in the garage in The Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.

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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!