Unlike a lot of other projects, Bloodborne in Unreal Engine 4 makes sense

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From Simon Barle

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As cool as a lot of projects look in Unreal 4 — specifically the cavalcade of Nintendo ones — many just feel inherently out of place. Not so for this Bloodborne rendition from Simon Barle, which actually fits.

Bloodborne (and its DLC) looked fantastic all told, it’s just missing a 60fps build. I’ve said it a few times before, but hopefully this new “PlayStation Neo” iteration can allow for developers to bump up previously released games. The rumors point to “yes,” but the question is how many people will actually do it.


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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!