Enemies Stunned and Immobilized in Diablo 4
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The difference between Immobilized and Stunned in Diablo 4 explained

Immobilized and Stunned are similar, but not identical

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In Diablo 4, a blanket term youā€™ll often see in skills and weapon descriptions is Crowd Control. This can sound confusing at first, but in short, Crowd Control refers to the 11 status effects that can debilitate you or your foes. Of these, Immobilized and Stunned are some of the hardest Crowd Control effects to distinguish. However, you can tell them apart.

In short, the difference between Immobilized and Stunned in Diablo 4 is whether an enemy can still attack. A stunned foe can neither move nor attack while the effect is active. However, an immobilized enemy canā€™t move but can attack. In other words, Immobolized foes can still pose a threat, especially if they can attack at long ranges.

While this may not seem like a big deal in the average flow of combat, knowing the difference between these two effects can impact certain builds in Diablo 4.

Enhanced Double Swing description in Diablo 4
Screenshot by Destructoid

Why itā€™s important to separate these two

Like we said above, Stun and Immobilize both fall under the umbrella of Crowd Control. If your build has any skills or abilities that require a Crowd Controlled enemy to activate, then either of these will work.

However, youā€™ll come across certain effects that specifically require Stun or Immobilize to activate. For example, the Barbarianā€™s Enhanced Double Swing will only trigger when enemies are Stunned or Knocked Down. Even if Immobilize has a similar effect to Stun, the two arenā€™t interchangeable. In other words, just make sure all the key words in your build line up.

With so many crowd control effects in the game, you might have trouble keeping track of them all. But at long as you remember that effects like Immobilized and Stunned are distinct in Diablo 4, you can worry about memorizing every status ailment later.


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Timothy Monbleau
Guide Editor - Timothy started writing community blogs for Destructoid in 2012. He liked it so much he decided to write articles for the site professionally. His love for RPGs and the Ys series will endure forever.