The Destructoid/Blast Works level design contest UPDATE: Destructoid City

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Alas, we’ve reached the end of the Destructoid/Blast Works contest. The event goes out on a high note this week with DCity by Shadow1w2, who is the first contestant to really embrace the D-toid theme (though there are plenty of other Destructoid themed objects floating around the Blast Works Depot). Every enemy in the level is a Destructoid shaped in one way or another, and the boss is Mr Destructoid himself inside a Destructoid robot.

A robot piloting a robot. Kinky. Throw in the Dtoid2 ship, and you’ve got yourself a Destructoid bullet orgy of epic proportions. Thanks again everybody who entered, and stay tuned for the announcement of the winners.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes