Star Wars Jedi: Fallen Order gets a free update that’s predicated on challenges and New Game+

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Sorry, ‘New Journey+’

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[Update: You can find the full patch notes here, which detail a few extra patch notes like accessability options. The full list of changes has been added below. The gist is that text scaling is in, and more demanding sections like button-mashing portions (which some people can’t handle on a regular basis) can be skipped or simplified.]

Star Wars Jedi: Fallen Order has remained strangely dormant since its mid-November 2019 launch, as EA didn’t manage to figure out a way to stuff in microtransactions or multiple bits of paid micro-DLC into it.

Instead, the team over at Respawn Entertainment worked on optimizing the game’s many bugs for the past six months or so, and just now the developer is ready to debut new content. Just in time for “May 4,” the made-up Star Wars marketing “holiday,” Fallen Order is hosting a free update on all platforms that’s pretty substantial.

The update is multi-faceted, focusing on new challenges (featuring old areas and enemies), a New Game+ mode that lets you replay the game with unlocked cosmetics (so like a half-plus), plus a new meditation-based “create-a-challenge” mode and a dark side Inquisitor outfit. It’s not drastically different, but it is free and coming all at once: rather than being teased in an annoying fashion over the course of weeks as “pieces of free DLC.” You can watch the full overview for yourself below.

Call me crazy, but as an action fan for almost all my life, I’m a sucker for free unlockable cosmetics. Approaching a game like Devil May Cry on a higher difficulty with a new outfit is just the nudge I need to justify a rapid replay.

General

  • New Journey + added
    • Unlocked after beating the game
    • All cosmetic unlocks are carried over
    • All lightsaber colours are available from the start
    • Exclusive dark side-themed cosmetics available in NJ+
      • Inquisitor uniform
      • Protection and Defence I & II lightsaber parts
      • Red kyber crystal
  • Meditation Training game modes added as part of NJ+
    • Combat Challenges
      • Wave-based game modes to fight against preset enemies
    • Battle Grid
      • Sandbox-style game mode for players to make their own encounters
    • Cosmetic rewards for BD-1

Accessibility

  • Button-mashing quick-time events can now be skipped
  • Needing to hold the Climb button can now be disabled 
  • Holding a button to confirm/interact with something can be changed to a button press
  • Text size scaling options have been added

Bug Fixes and Tweaks

  • Improved transitions between parry and block animations
  • The Bog Rats on Bogano were sometimes floating. They should now be more grounded.
  • Improved the transitions into and out of jumping and double jumping
  • Fixed the issue where Cal could get stuck in an endless falling loop during air attacks
  • Fixed the issue that would prevent Cal from progressing his journey when a Bounty Hunter would show up
  • Improved overall responsiveness of gameplay and the reliability of actions based on player feedback

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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!