Screenshot by Destructoid

STALKER 2 modders might’ve figured out how A-Life 2.0 is supposed to work

Uh, what now?

Though I’m deeply conflicted about how I feel about STALKER 2, there’s no doubt in my mind that its current iteration of “A-Life,” if you could call it that, is what the developer GSC Game World originally envisioned. One particular modder agrees, and there’s hope on the horizon.

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There are no two ways about it, STALKER 2: Heart of Chornobyl currently does not have an active version of A-Life. I’ve already written at significant length about A-Life in this franchise and its importance, and there’s simply not a chance that GSC Game World would’ve ignored the feature in favor of the plain old NPC spawner we currently have in the game. The pre-release interviews state the developers’ intention quite directly, and while some members of the community might feel otherwise, everything points to stuff being broken rather than deliberately taken out of the experience.

The person responsible for the curious Roadside Panic mod that kind-of-sort-of retrofits STALKER 2‘s creature spawner into something that resembles A-Life agrees with this assessment, too. In fact, they recently posted on Reddit explaining what they think is happening with the system behind the scenes and what they feel might happen with it in the future.

STALKER 2’s new A-Life 2.0 system is different from A-Life 1.0, also entirely broken

Obviously, the featured Reddit post is quite lengthy. I do recommend reading it through, but here’s the gist of it:

  • A-Life 2.0 does not have the full, permanent offline NPC persistence that the old A-Life 1.0 had.
  • A-Life 2.0 appears to be a “complex and ambitious framework that already exists” in STALKER 2, albeit in a “completely broken and/or unfinished” state.
  • There’s a “Lair System” of some sort present in STALKER 2, which loosely simulates the movement of Stalker factions and mutant hordes across the Zone.
  • These Lairs interact with the current NPC Director to simulate A-Life 1.0’s classic offline and online activities.
  • The Director that’s currently present in STALKER 2 is “so broken that an A-Life fix does not seem easy.”

Given that the author of the featured Reddit post has taken quite a bit of time dissecting what little is available of STALKER 2‘s game files right now, as well as developing a mod that sort of alleviates the problem, there’s merit in their writing.

Now, to look at the situation from a viewpoint that’s less favorable of GSC Game World, it’s equally possible that A-Life as such was simply abandoned at some point in the past. The Director could, technically, emulate the various situations that the old STALKER titles organically produced as you went. There’d be no persistence between the various regions of the Zone, granted, but the illusion also wouldn’t be outright ruined within hours of gameplay if it worked correctly.

The fact of the matter is that there’s no software development kit available for STALKER 2 just yet, and even though modders can tweak some things along via .pak files, this is just scratching the surface of the real deal. A-Life may well exist tucked away broken in some corner of STALKER 2, but we have no way of knowing for real until the SDK is available.

STALKER 2: Heart of Chornobyl‘s very first patch is now out, and it resolves a frankly astonishing number of problems the community has had with the game. A-Life improvements, such as they may be, won’t be coming for a while yet.


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Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.