Post Trauma: a man looks up a giant mass of flesh with tentacles and a light emitting from its center.
Image via Red Soul Games/Steam.

Silent Hill-inspired horror game Post Trauma launches this October

A nod to the classics.

With potential to be a very promising indie horror game, Post Trauma intends to keep the classic tropes of the genre alive and well. With twisted visuals not unlike what we know from Silent Hill, this tasty looking title will be grossing out our consoles and PCs this October.

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October 29, to be precise. As always when it comes to horror gaming, the Halloween period is typically a busy time for both AAA and more independent studios. This is definitely one to look out for when it releases via Steam, Xbox Series X|S, and PS5.

Wearing its influences very much on its sleeves, Post Trauma sees you play as Roman, a “middle-aged train conductor trapped in a terrifying twisted reality.” The trailer above is quite the nightmare fuel, combining combat with “unspeakable horrors that lurk in these threatening surroundings.”

Pre-trauma

The game’s been in development for a few years now. I actually got to play a very early demo a while back, and I was wholly impressed with what I saw. Even back then, it was quite the visual feast, which was unfortunately a burden for my poor laptop. That’s my laptop’s fault, though, not the game’s.

It’s great that indie horror is still thriving in this increasingly hostile and competitive industry. Of course, there’s always going to be some overshadowing from the likes of Resident Evil, not to mention the upcoming remake of Silent Hill 2 (with recent previews suggesting the game may be worth the wait after all).

The smaller teams who are in it for the passion and are still making waves in the genre. I mean, you could say that about other genres as well. Independent studios are the ball bearings in the video game jar that’s full to the brim with the golf balls of the mainstream industry. God, that was a weird thing to say.


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Author
Image of Andrew Heaton
Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.