solo player in sea of thieves
Screenshot via Rare

Sea of Thieves Season 12 hotfix returns Guilds functionality and outlines upcoming fixes

Get back to your Guild and grind that Plunder Pass.

Following the successful launch of Season 12, Sea of Thieves developer Rare has pushed a new hotfix that fixes Guild functionality for all players and outlined which bugs will be addressed in the May update.

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The May 2 hotfix for Sea of Thieves is a follow-up to Season 12’s launch. The new season adds a new Plunder Pass, two additional weapons, and the ability to walk along harpoon lines. However, it also added a few glitches that weren’t caught before the update went live. The biggest news from this hotfix is the return of full Guild functionality, which has been limited for the past week or so, with players reporting crashes and the inability to access the ships they’d pledged.

Sea of Thieves May 2 hotfix patch notes explained

ships in sea of thieves
Screenshot via PlayStation’s YouTube channel

As I mentioned, the biggest news from this hotfix is that it brings back full Guild functionality. Players couldn’t see the full suite of pledged ships for a guide when trying to jump into a session. This was temporarily mitigated in late April, but full functionality has now been returned for all players. If you’ve been waiting for a fix to get back to your Guild, now is the time to hop in.

Game Heath fixes

When it launched on April 30, Season 12 created a few issues in Sea of Thieves. The following issues have been identified, and Rare is planning on having them fixed with the game’s May update.

  • Passive Megalodon encounters will soon be a thing of the past. The development team identified what was causing these, so the Megalodon should stick around and attack you in full force once the update is out.
  • An issue with held gunpowder kegs that won’t detonate after being fired into will be addressed.
  • Right now, players can get stuck in a fast Throwing Knives cycle that sees them launch the knives faster than intended, but this will be fixed in May.
  • The Bone Caller doesn’t currently progress the Skeleton Squared Commendation, but it will with the next update.

Season 12-specific issues

At the time of writing, Rare is pretty happy with the state of Sea of Thieves Season 12. However, it has listed a few areas that it’s keeping an eye on and might address with changes in the May update.

  • Throwing Knives are pretty solid outside of the problem mentioned above. Right now, the development team is investigating the impact of having them stuck in intractable in your ship on boarding. As you can imagine, these could protect you or slow down boarding parties, which isn’t intentional. At least, not yet.
  • Bone Caller skeletons are revealing tucked players on ships, which is another unintentional feature that Rare may decide is fine or nerf entirely.
  • Some players have reported that they can’t reload their Double Barrelled Pistol, and once the development team can reproduce the issue consistently, it’ll find a fix for it.
  • Adding two new weapons to the game has impacted Sea of Thieves‘ combat. While there’s nothing to report right now, changes will undoubtedly occur once a new meta begins to surface.

The official patch notes provide a little more detail and information on where to report bugs, but right now, it looks like we’re all waiting for the May update before any big changes come along.


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Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.