Sakurai discussed the future of the Super Smash Bros. series

Sakurai talks about the future of Super Smash Bros. in new interview

I really hope he gets a break first

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With the release of Sora as the final DLC character for Super Smash Bros. Ultimate, the curtain is closing on a titanic crossover fighter. Super Smash Bros. creator Masahiro Sakurai was asked about the future of the series in a new interview, where it seems like the franchise doesn’t have a future charted out yet. And honestly, that’s probably a good thing.

In a Famitsu interview grabbed by Ryokutya2089 (translation via Siliconera), the Smash creator was asked about whether he could create a new sequel. He at first said “impossible,” and later clarified neither he nor Nintendo have solidified any sequel plans.

A few quotes follow, as translated by Siliconera, discussing the potential of a sequel or the future of Smash. In some, Sakurai seems unsure about a path ahead for Super Smash Bros. without him in it. But the one that jumps out at me is this:

“If the series were to continue, I have to talk with Nintendo and have a debate on whether it will succeed or not. I must think about this topic seriously.”

Sakurai has spoken previously about how he’s been considering what the next steps are for his career. And while I appreciate that the future of both Sakurai and Smash Bros. is of high interest, the last DLC just came out. Let the man rest!

Super Smash Bros. Ultimate is, frankly, one of the most impossible-but-real accomplishments I can think of in games. It’s a massive crossover with characters ranging from Nintendo’s entire pantheon to the likes of Sora, Steve from Minecraft, Joker from Persona 5, and Kazuya Mishima from Tekken.

So really, the future of Super Smash Bros. in my view is Ultimate. This is a game that could feasibly stand the test of time, and hopefully, give Sakurai and his crew some well-earned respite before they start thinking about what’s next.


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Image of Eric Van Allen
Eric Van Allen
Senior Editor
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.