Suicide Squad PS5 State of Play

Rocksteady acknowledges Suicide Squad leaks, asks players to not post spoilers

The leaks are running rampant on social media.

After a steady stream of leaks following the game’s ā€œclosed alpha tech testā€ in late November, Suicide Squad: Kill the Justice League developer Rocksteady has issued an official statement urging players to ā€œavoid spoilers where they can.ā€

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Rocksteady addressed the situation via their Twitter account, writing that ā€œit is very disappointing to see details being sharedā€ and asking players to avoid them until the game officially releases on February 2. Check out the full statement down below:

Even though the alpha test that ran from November 30 to December 3 only featured a small part of the campaign to test online infrastructure, some plot details found their way online. Several details, including several well-known characters from the DC ensemble whoā€™re making an appearance in the game and more, have reportedly been leaked online.

This isn’t the first time details about Suicide Squad: Kill the Justice League have surfaced on the internet against the dev’s wishes. An earlier leak this year involved the game’s online features and battle pass. Suffice it to say, that didn’t garner a whole lot of positive reception for Rocksteady.

Warner Bros. is issuing copyright strikes to pull the images that are circulating, but if you want to avoid spoilers absolutely, you may need to mute the social media pages related to this game, or the Suicide Squad and Justice League in general, for the time being.

In fact, Iā€™d avoid reading the replies to that Rocksteady tweet too. I certainly regret not doing so now.


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Jonathan Wright
A freelance contributor, Jonathan has been writing about the entertainment industry for the majority of his adult life. When he isn't busy with that, you can probably find him reading a fantasy book or playing the latest game, and even occasionally squeezing in another playthrough of the Mass Effect trilogy for the umpteenth time. As an avid RPG player, Jonathan possibly sees every real-life interaction like a dialogue tree, so don't mind it if he takes a bit of time to choose the right option.