Everything we know about Super Mario Party Jamboree
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Review: Super Mario Party Jamboree

It's your turn. Hey! It's your turn!

I’ve been playing the Mario Party series since it started in 1998. My mother and I used to play the stick-rotation mini-games with the palms of our hands. We both got blisters. We tried to call a truce and outlaw the practice, but in the heat of competition, someone would break, and it would be back to blister-city.

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The series is something I can play with my parents and family. Because Mario Party is 80% luck, 15% cruelty, and 5% skill, winning isn’t a foregone conclusion for me. Even with my decades of extensive experience, my victory isn’t guaranteed, so it’s more fun for everyone. I may never be able to pay my parents back for my upbringing, but I will not hesitate to rip a star from their grasp.

The series has had its ups and downs. Even if we could glean fun from any entry you can name, some are more beloved than others. Super Mario Party, we weren’t too hot on. It had four boards, and you hit the bottom of it way too soon. I always hoped we’d get DLC for Mario Party Superstars, and was a bit disappointed when Super Mario Party Jamboree was announced. My skepticism was unwarranted: this is the best Mario Party has ever been.

Super Mario Party Jamboree perfectly cut steak.
Screenshot by Destructoid

Super Mario Party Jamboree (Switch [Reviewed])
Developer: Nintendo
Publisher: Nintendo
Released: October 17, 2024
MSRP: $59.99

If you’re not familiar with the Mario Party series, it’s a cross between a board game and a video game. You pick a character from the Mario series, roll dice, and take them around the board. The goal is to gather coins that you can trade for stars and other items and events. The person who ends with the most stars, wins.

When everyone completes their turn, you’re all taken into a short mini-game to compete. These are all very simple, sometimes involving direct competition, whereas others have you collect as many coins as possible. Some spots on the board will also start mini-games that have players put their coins down in a winner’s pot, and others are duals between two players. Winning mini-games doesn’t guarantee you’ll win, however. It’s all about the stars. If you have 200 coins and no stars, the person who has one star will cinch the win. On the other hand, if two players have the same number of stars, the most coins decide who wins the tie.

To win, you really have to play the board. You have to be locked in on reaching stars before anyone else and take advantage of every opportunity to steal them from others. There are optional bonus stars at the end, rewarding players for sometimes random accomplishments, giving players one last opportunity to steal the game. There are lots of opportunities to screw over other players; Mario Party can be extremely vicious.

One thing I really want to stress is that this variation of Mario Party doesn’t really follow the deviations made for Super Mario Party. Character-specific dice aren’t included, and it reverts to the 1-10 dice blocks. However, rather than the old standard 20 turns, the default is now 10. You can pick up Jamboree buddies, which we’ll get to, but they’re not quite like the allies you could gain in Super Mario Party. Instead, they only stick with you for three turns and can cause a lot of stuff to trigger twice, such as buying a star or even suffering Bowser’s wrath.

Super Mario Party Jamboree feels a lot closer to the original format, which is probably the intention after Superstars. There are board gimmicks, but they don’t entirely overshadow the central formula. If there’s one thing I’m glad they kept, it’s the amount of characters from Super Mario Party. Somewhere north of 20. I mean, I’m always going to play as Luigi, regardless of who gets added, but it’s nice to have a bigger cast for variety’s sake.

There are also superfluous side modes, like one where you cooperate to fire cannons at Bowser and a few motion controller activities. There’s also a weird story mode where you explore under-construction boards and help with their setup. They’re okay distractions, but I don’t think they’re going to distract from the standard Mario Party mode. That’s fine. I’d probably be upset if it felt like resources had been taken from the board gameplay, but considering how strong it is, the side activities are just a bonus.

Super Mario Party Jamboree You got Ztars...
Screenshot by Destructoid

Speaking of motion controls; they’re optional. That’s not to say that every mini-game can be played without them, but rather that you can just toggle them out of circulation. This reduces the pool of games that might come up in any given round, but at least it means that you can play on a Switch Lite or Pro Controller if that’s your preference.

Speaking of “pro” there’s a “pro mode” in Jamboree that should ease things for anyone who hates the luck aspect of Mario Party. What it does is set a number of factors to be more static. For example, there are no hidden blocks that would randomly award somebody a star or coins. When you send out a Boo to rob a player, they always return with 15 coins, but you can still pay them to steal a star. There’s only one bonus star at the end of the game, and its criterion is announced at the beginning of the game. There is a limited number of stock at the item stores. A game is also locked to 12 rounds.

I’m no doubt forgetting to mention a few rules, but the important takeaway is that it’s a mode for people who want to take things more seriously. As I said, there’s still an aspect of luck when dice rolls are involved, but there’s less to get in the way of any strategizing. It’s a welcome inclusion for anyone frustrated by random chance and want their skill to play a more prominent role in their victory.

Super Mario Party Jamboree Monty Mole in an F1 car.
Screenshot by Destructoid

And speaking of skills, if there is one thing that bothers me about Jamboree, it’s the fact that a lot of the Jamboree Buddy games rely on skills that my family can’t match me at. Unlike Super Mario Party, you don’t gain allies simply by landing on a designated spot on the board. They appear occasionally, and once you reach them, it begins a mini-game where everyone competes. The victor gets the buddy, regardless of who actually reached them on the board. The person who triggered the mini-game does get an advantage, but it’s not so immense that it’s insurmountable for everyone else. It would be less fun if it was, I suppose.

But the problem is that many of these mini-games are much longer than standard ones and involve reflexes for platforming or rhythm. Not to brag, but my family can’t compete with my expert-level Rock Band skills and Champion’s Road honed platforming. Not in the same way that they can in games about cutting a steak perfectly in half. I normally win the most mini-games anyway, even if that doesn’t mean I always win the game, but this feels like I will always have the best chance at companionship.

Understandably, that’s more of a problem in my personal circumstances and isn’t going to bother everyone. Jamboree Buddies don’t completely skew the overall outcome of the game, as they only provide a temporary advantage to a player and can actually wind up hurting more than helping. However, it’s also strange that these mini-games are so much longer than standard ones. It feels like everyone gets dragged into them, and the game stalls temporarily. It’s almost disorienting when they happen.

Super Mario Party Jamboree running from a boulder.
Screenshot by Destructoid

Circling back to my personal circumstances, it’s important to note that if my family didn’t play Mario Party with me, Mario Party Jamboree would be effectively worthless. You can play just about everything single-player, but the series is only really exciting if you have someone to play it with. That hasn’t changed with Jamboree. You can play it online, but I feel that something is lost when you’re not in the same room as the people you’re stealing stars from. Torpedoing someone’s success just isn’t the same when you can’t hear them mope and/or scream.

If you do have a reliable group – preferably one who you already play Mario Party games with – then Mario Party Jamboree is probably going to be your new go-to. In many of the recent entries, I feel a lot was phoned in. Not enough would be changed, but some aspects would feel weaker or even unwelcome. However, while Jamboree mainly just builds off the original framework, it’s a lot tighter and more rounded than we’ve seen since the N64 days. I’ll admit it can be hard to get excited about yet another Mario Party, but this one is absolutely worth attending.

[This review is based on a retail build of the game provided by the publisher.]

8
Great
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

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Author
Image of Zoey Handley
Zoey Handley
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.