Capcom is digging back into its vault and finally unearthing one of its most asked-after classics, packaging its pixel-era Marvel crossovers into a single game with the Marvel Vs. Capcom Fighting Collection. It’s a compilation that would, indeed, like to take you for a ride.
While this collection is probably most notable for making Marvel Vs. Capcom 2 conveniently playable, it’s also a tour through a fascinating, arguably foundational, era of Capcom’s brawler development. So, to tackle its disparate parts, we’ve put two reviewers on the case. First off, IāEricāwill dig into the multiplayer fighting game aspect, from X-Men: Children of the Atom up through Marvel Vs. Capcom 2. Then Zoey will weigh in with expert knowledge on The Punisher, the side-scrolling beat ’em up packaged in with the bunch.
Marvel Vs. Capcom Fighting Collection: Arcade Classics (PC, Switch, PS4, PS5)
Developer: Capcom
Publisher: Capcom
Released: September 11, 2024
MSRP: $49.99
Wanna learn how to do an infinite?
Itās still a little surreal to see Capcomās Marvel crossovers playable on a modern platform. Once Arcade1Up put out its Marvel cab, it felt inevitable that some kind of port would follow. But even for preservationās sake alone, this collection is a big deal.
When the collection bears the name āMarvel Vs. Capcomā on the title, you know what the focus is. Everything here centers on Capcomās legendary series of crossovers, starting with a few core Marvel games and building into Marvel Vs. Capcom 2.
Seeing these games in sequence like this really helps illustrate how Capcom built these characters and concepts up over time. You can see the first iterations of Cyclops and Wolverine duking it out and how those fighters shifted over the years from X-Men: Children of the Atom all the way through to MvC2.
Laying out the lineage like this is a nice touch, and thankfully, itās pretty easy to play through a few rounds on every game. Though the lobby system is a little finicky for my taste, it certainly functions just fine, and the netcode felt solid in the matches I ran with someone across the States from me. Playing a first-to-three in Marvel Super Heroes and then swapping over to an X-Men or MvC is pretty smooth, making it easy to jump around through Capcomās development timeline.
While the history is nice to see, there are obvious standouts. X-Men Vs. Street Fighter is a personal favorite of mine, and itās been done well here. The original Marvel Vs. Capcom holds up well, too, and itās neat to see how the tag and assist systems evolved in these crossover fighters over time.
Marvel Vs. Capcom 2 is the star of the show, though. Itās been years since I spent hours trying to climb in the Xbox 360 port, and many more since I first put a quarter in an MvC cab, so I do think itās important to stress: Marvel Vs. Capcom 2 is one hell of a game.
I mean this in a few ways, too, because as fun as it is to play so many characters that feel so powerful, the line can quickly veer into something busted. Itās a rite of passage to go online in MvC2 and get bowled over by an Iron Man infinite or someone running a classic composition of god-tier fighters.
All the nastiness is here in spades, and for the sickos who want that, I think theyāll find it. Even as a critic, Iād still recommend the absolute MvC diehards check out in-depth reports from the likes of Justin Wong to see whether the granular details have translated well. But for someone like me, a casual MvC fan who just wants to play my favorite version of Jill Valentine and fight my friends, itās a solid offering.
A few modernizations could help onboard newcomers, like the increasingly popular one-button specials option. Itās nice to see a good training mode in here, too. All of this points to a collection that could revitalize competitive interest in MvC; while the diehards have been using alternative methods for some time, this is another point where putting these games on a modern platform helps out.
Sadly, even modernization doesn’t help all of these games shine as brightly as others. The aforementioned standouts are there, and I’m pretty sure if you’re buying this collection, you’re buying it for Marvel Vs. Capcom 2. Everything else is gravy on top. But after a handful of rounds in some of the other games, I felt fine not running more, especially when they had fewer character options compared to the massive MvC2 lineup.
Ultimately, this collection feels like a time capsule of Capcom history. Putting all these games together clearly illustrates the through-lines, showing how Capcom and Marvel built a working relationship over years of fighting game crossovers. In that respect, it might feel a little lacking in variety. Rather than a smorgasbord of differing styles, itās focused on a lineage, the way previous collections like the Street Fighter 30th laid out decades of iteration on a core concept.
But itās this focused encapsulation that makes this collection so endearing for me. So much artwork and music has been packed in, alongside options that make it easy to tinker, train, or just experience the explosive wonders of MvC2 for the first time. I think if youāre a fan of fighting game history, this collection is a no-brainer. I wouldnāt recommend it to someone looking to āget intoā fighting games, but I would absolutely recommend it to anyone who gets rosily nostalgic every time they hear āI wanna take you for a rideā ring out through their speakers. – Eric Van Allen
It’s punishin’ time
Itās always a cause for celebration when a licensed game somehow gets rereleased in modern times. While the Marvel Vs. Capcom Fighting Collection centers around the mashup titles, The Punisher sits at the beat-āem-up lunchroom table alone. A surprising addition, but one that deserves attention.
Without thinking too hard about it, Capcom was the best when it came to belt-scrolling brawlers. 1994 was a good year to be a fan, as that was when Alien vs. Predator and The Punisher were released. While AvP is probably the better game overall, The Punisher is no slouch.
You can play as either The Punisher or Nick Fury. I have no idea why Nick Fury is here, aside from the fact that heās one of the few Marvel characters who will use a gun. I thought it would be explained in the opening demo, but it isnāt. Iām not sure why a government agent would join a vigilante in a full assault against an organized crime family. If that sort of thing was allowed, they probably could have just killed the Kingpin a long time ago.
Anyway, thatās all The Punisher is. It starts off by having you beat up thugs in a casino. Then you just follow the trail of thugs until you get to The Kingpin. You go through various crime-y locations, such as a bus, a mansion, a waterfront warehouse, and an underground grow-op. There are bosses at the end of each. You know the drill.
Perhaps the biggest twist to the beat-āem-up brawler that The Punisher brings is that if a thug pulls a gun on Mr. Punisher or Mr. Fury, theyāll pull out their pistols and respond in kind. That sounds like they were trying to say that they only shoot thugs in self-defense, but you can later pick up Uzis and assault rifles and kill indiscriminately. I guess it doesnāt count when youāre using guns you pick up off the ground: Itās the five-second rule for murder.
Overall, The Punisher is a solid brawler. The art style is one of the best parts, especially for the perpetually seething Punisher. You can practically see the veins popping out of his head. The levels feel kind of short, but the entire game clocks in at just over 40 minutes. When you get tired of the smorgasbord of fighting games that make up the rest of the collection, it makes a pretty great palette cleanser.
Or maybe youāre just tired of kicking the crap out of your friend and want to team up for a change. You can briefly immerse yourself in the camaraderie between Mr. Punisher and Mr. Fury a few years before Mr. Punisher shoots Mr. Fury in the back. – Zoey Handley
Gather ye stones
On the whole, the Marvel Vs. Capcom Fighting Collection does exactly what it sets out to do: take these classic crossovers, apply some modernizations, gather up some historical assets, and package them all neatly together.
It’s not the most wide-ranging appeal, but for those within that niche, it’s hard to find too many complaints. There’s rollback netcode, some fantastic games, and a Punisher beat ’em up for when you’d rather co-op than fight. If you’re a nostalgic fan of the originals or someone curious about one of the most storied games in fighting history, this collection makes it easy to take a ride back in time.
[This review is based on a retail build of the game provided by the publisher.]
Published: Sep 13, 2024 04:16 pm