Someone once told me that the Sega Saturn controller (the Japanese one, not the chunky American one) is the best 2D controller ever made. I donāt remember who it was, but it happened. The claim stuck with me.
Iām not sure I agree, but game controllers are a very personal choice. For years, weāve essentially been using different configurations of the same thing. To me, four face buttons feel like the optimal number for my thumb to handle, so my preference is the SNES controller, but I can respect anyone who prefers Segaās six-button design.
And for those people, thereās now Retro-Bitās Sega Saturn Wireless Pro Controller, which, beyond just being a rather faithful wireless translation of the consoleās input, slaps a couple of analog sticks on there so you can also use it for modern games.
You know, if you want to.
I had planned on starting to import Sega Saturn games, but that was before the Analogue Duo shifted my attention to the PC-Engine. However, the Retro-Bit Sega Saturn Pro Controller isnāt exclusive to that console. It works with a bunch of different consoles and PC through Xinput and Dinput. For that matter, one of the consoles I tried it on was the aforementioned Analogue Duo, and it worked just fine.
This is something Iām pretty used to when it comes to modern controllers. It seems that this generation has resulted in a renaissance in third-party controllers. Back in my day, third-party controllers were generally what you bought when you didnāt want to shell out for an official one but still wanted multiplayer. Youād hand them off to your friend, who would complain the buttons stick. It would get stuck in a drawer and somehow seemed to disintegrate just sitting there.
Now, whenever I need to use a controller, I have a tonne of choices. For 2D games, I usually use my 8BitDo SF30 Pro or M30. For 3D, I use the consoleās native controller or a PS5 Dualsense on PC. My SF30 has analog sticks, but I usually only resort to them if a game is largely 2D with 3D sections or if, sacrilegiously, a 2D game doesnāt use the D-Pad. Itās just not as comfortable as a handled controller. Then, of course, thereās my arcade stick and racing wheel, which no girl should be without.
The Sega Saturn Pro Controller has a few drawbacks. The first is the fact that it currently only has a 2.4GHz version for wireless. To be fair, a lot of gamers seem to prefer this because, in most cases, it has the least amount of input lag. It also means you donāt have to worry about constantly pairing the controller. However, it does mean that youāre shackled to a dongle. Even while re-pairing with Bluetooth can be a pain, physically moving a dongle isnāt that much better. Also, if you want to change between the Saturn and USB dongle, you have to clear the pairing before you can pair it with the other adapter, so itās not great.
The second is that the joysticks kind of suck to use. Theyāre very small, and reaching to the middle of the controller isnāt exactly ergonomic. This is essentially the same problem I have with the sticks on my SF30 Pro. The symmetrical design doesnāt work very well on a controller that doesnāt have handles, and because theyāre small and very recessed, you need to be mindful of how your thumbs are sitting. Like the SF30 Pro, I will likely only use them when itās absolutely necessary. However, there is a positive to them that I will get to.
The build quality is also very faithful to the originalās, which can be disappointing if youāre used to the 8BitDo M30. That controller has a nice matte finish and a solid feel, while the Sega Saturn Pro Controller feels like a controller from the ā90s. If youāre interested in this controller, thereās a good chance that you want it to feel as close to the original as possible, and it really does. Over the years, Retro-Bit has gotten a lot better about matching the original version of whatever theyāre reproducing, and that shows here.
The shoulder buttons have a bit of a different click to them, and the D-pad has a bit more wiggle to it, but neither of these things makes a practical difference in gameplay. Nothing about it made me want to switch back to an original Saturn controller.
What I do appreciate, however, is its ability to function as a Sega Saturn analog controller. Iām pretty sure the only games I have that support this are Nights into Dreams and Christmas Nights. I thought they were fine with the D-pad, but now that Iāve experienced them in analog, yeah, theyāre a lot better. Iām actually surprised by the difference. Itās worth mentioning that the triggers are not analog, but off the top of my head, I canāt think of a game besides Panzer Dragoon Saga that uses them, and even then it doesnāt use them for anything important.
Switching to analog takes a button combination, but itās not too difficult. Unfortunately, you canāt use the symmetrical sticks in Virtual On to mimic the dual-stick controller, but Retro-Bit notes this saying, āThis feature is not available, but we like the idea.ā It may be added in a later firmware update.
One thing I noted about using the controller is that there are four shoulder buttons as opposed to the Saturnās usual two: R, L, ZR, and ZL. The manual says that R and ZR both map to the Saturnās R button, which would allow you to choose where you want your index fingers to lie, but thatās not correct. R actually maps to the Z face button. This seems like a mistake and maybe will be fixed in future firmware.
Itās also a bit disappointing to use on Switch, which maps Z and C to R and L. This is mostly Nintendoās fault. The controller would be great on the Genesis and N64 (another 6-button face) channels, but, for some daft reason, Nintendo doesnāt let you remap controls for their systems. You can do it in the settings menu of the Switch, but then youād have to keep fiddling around with it whenever you wanted to play something normally.
This isnāt a problem with the Sega Saturn Pro Controller, however. The 8BitDo M30 has the same problem. Nintendo could do a lot better when it comes to supporting third-party controllers.
Aside from some āwish it hadā features, the Retro-Bit Sega Saturn Pro Controller is exactly what it says it is: Itās a Saturn controller with symmetrical analog sticks. Itās faithful to the original form factor with additional functions. How much use youāre going to get out of the sticks is dependent on your preferences and situation.
For me, Iād probably just stick to the 8BitDo M30 without the analog sticks. Itās cheaper, more modern, and has Bluetooth version. However, 8BitDo doesnāt make a Saturn receiver. Not yet, anyway. So, by default, the Retro-Bit Sega Saturn Pro Controller is my new favorite Sega Saturn controller. Even if I could use the M30, Iād still probably break out Retro-Bitās solution for Nights into Dreams.
But if the Sega Saturn controller is to you what the SNES controller is to me, this might be exactly what youāre looking for. The sticks might not be comfortable for modern games, but even retro-inspired games sometimes donāt pay proper tribute to the D-Pad. For those occasions, theyāre nice to have. The build quality and faithfulness to the original control are admirable in the Sega Saturn Pro Controller. However, as I said in the opening, controllers are an entirely personal choice, so thereās a good chance you already know if this is the controller for you.
[This review is based on a retail build of the hardware provided by the publisher.]
Published: Dec 20, 2023 03:39 pm