Read Only Memories: Neurodiver

Read Only Memories: Neurodiver eyes spring 2024 release, new trailer debuts

Neo-San Francisco is about to E.X.P.L.O.D.E.

It’s been eight years since developer MidBoss released 2064: Read Only Memories, but we’re inching ever closer to a return to Neo-San Francisco. A new trailer arrived for Read Only Memories: Neurodiver with yet another updated release window, this time penciling the cyperpunk sequel in for sometime in the first half of 2024.

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When Neurodiver was first announced in June 2019, it was planned for a 2020 launch on PC and Mac. More platforms were added as the release window slipped further. It was moved to Q1 2021, then Q1 2022, and finally Q3 2023 before the latest jump to spring 2024. That release is currently set for PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, and PC via Steam and the Epic Games Store. You can see some of the characters, story, and inspiration behind the series in the trailer below, complete with narration from creative director John “JJSignal” James.Ā 

Neurodiver has ES88 attempting to track down a rogue psychic known as Golden Butterfly, who is hiding in the memories of others and slowly corrupting them. With an ever-changing form, Golden Butterfly’s motivation is a mystery. It’s up to you to use your own psychic abilities and your genetically-engineered Neurodiver creature to connect with the fragmented memories, repair them, and ultimately put a stop to Golden Butterfly.

These events are set about five years after the story that went down in 2064. As such, there are a handful of returning cast members you’ll get to reunite with, like Lexi and Tomcat. MidBoss is once again attempting to deliver a loving sendup to the Japanese adventure games of yore, and that love is particularly potent in the FM synth-infused soundtrack. If you want to sample it all while waiting for launch, the “Pilot Memory” demo is currently available on Steam


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Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.