Bloodlust. Or perhaps just lust.
If thereās one thing I love more than Castlevania, itās the fantasy that someone can find me interesting enough to extend our companionship beyond the boundaries of a five-minute conversation about the weather. Ah, yes, thatās the good stuff. Now, what if you took Castlevania and mashed it up with my delusions of tolerability? Youād get Romancelvania, which sounds like a pun that is trying too hard until you realize itās a play on the word Transylvania and not Castlevania. Video games have warped my perspective on puns, apparently.
However, the way of executing this sort of composition eluded me when I heard the pitch. I could think of a few ways to approach it, and each sounded rather precarious. Iām happy someone is making the attempt, even though Iām skeptical. After spending some time with Romancelvaniaās demo, Iām not fully convinced they can pull it off, but Iām satisfied that the project is moving in the right direction.
Gets the blood pumping.
The setup is almost flawlessly clever. You play as Dracula, 99 years after being defeated by humans. The humiliation of being whipped into submission has caused your lover to abandon you and all your followers to start questioning your leadership. Youāve been moping ever since.
Your buddy, Death, has gotten tired of your constant whining and sets you up on a reality dating show. A number of potentially lucky guys and ladies are scattered throughout your newly renovated castle, waiting for you to put the moves on them. Or you can just be friends, which is nice to know. Not everyone is into Incubi, so having the option to keep things platonic is appreciated.
To win them over, you need to pick the best answers from a dialogue tree, complete sidequests for them, and take them on dates.
You charmer, you
You also have to choose one of them to vote off with a currently unknown amount of frequency. This feels like a needless complication to me, and I have to wonder if the small development team is ready to deal with that many permutations of the gameplay. This is a concern I had through much of the runtime, but let me be clear in saying that the demo gave no indication that theyāre in over their heads. Iām only saying that when Iām envisioning the end product, my mind gets a bit boggled. It seems precarious to me, but maybe Iām the one who lacks vision.
The demo itself is a small slice that introduces the gameās mechanics. Generally, things are similar to a Castlevania game of the Symphony of the Night formula. Areas are generally locked off until you gather abilities that allow you to bypass whatever obstacle is preventing you from getting there.
Scattered throughout the castle are 12 lucky contestants for you to get to know. The demo only gave a taste of three of these: Medusa, Brocifer, and Vess the genie. The actual cast is quite a diverse buffet for different tastes. Thereās a succubus, a werewolf, a siren, and a bunch of others who, I guess, will have to rely on personality to get my attention.
If thereās one thing that Romancelvania nails, itās setting the potential lovers up as quest investments. You can tell, even from the demo, that youāll be jumping through hoops to score with any of them, which is, of course, the whole crux of the dating sim genre. Maybe it sounds like Iām stating the obvious, but if Romancelvania comes up short in any of its facets, the whole product will wind up limp and flaccid.
With extra cheese.
It helps that Romancelvania offers options for genders and gender preferences. While the demo only lets you play as the hunky he-Drac, it demonstrates its plans for she-Drac as well. Likewise, the cast of bachelorettes also includes bachelors, as well, and neither seems to have a preference between oysters and blood sausage. Even visual novel-styled dating sims often exclude the ability to set your preferences, so itās great to see Deep End Games going the extra mile.
Once again, however, this adds an extra bit of chaos into the cauldron, so I remain cautiously optimistic as I watch to see if they can chew all that theyāve bitten off.
All of this is wrapped up in a goofy bow. From the obvious references to the Castlevania series to the provocatively accentuated anatomy, Romancelvania eagerly embraces its cheese. Some of the jokes it reaches for are eye-rolling but almost seem intentionally so. The area you start in, the ruins of Dracās castle, are rendered with pixel-art textures while Dracula himself is sporting all the latest in abdominal shaders. Itās charming in its awkwardness.
On the other hand, I did get some pretty crap performance on my PC, which seems strange. It had a habit of dropping frames with annoying frequency. Thereās still plenty of time to spit-shine the technical side of things, I would just hate to see that get missed.
Immortal pleasures.
Thereās a lot that is yet to be seen in Romancelvania. The demo isnāt particularly short, but it only gives a taste of whatās to come. If the dish comes out as flavorful as whatās been shown so far, itās going to be an absolute feast for fans of dating sims and Castlevania. However, I feel like Deep End Games have set themselves up with quite the balancing act. There are a lot of targets that they need to nail in order to pull off a real knockout.
On the other hand, the demo certainly suggests that they might be able to do it or, at the very least, theyāre headed in the right direction. Theyāve certainly demonstrated enough talent to gain my attention, so Iāll be eagerly awaiting the opportunity to sink my fangs into it. Itās currently unknown when weāll get the full four-course meal, and the demo is hardly substantial enough to satisfy, but hopefully, we wonāt be waiting too long for some spooky romance.
Published: Oct 3, 2022 11:00 am