Planet Alpha 31 has a fat buzzsaw robot

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I missed the first 30 Planet Alpha games

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These days it’s pretty common to hear about a developer moving from working on AAA games into the indie space. Planet Alpha 31‘s Adrian Lazar is another example of that. After working at studios like Gameloft and IO Interactive, he has set out on his own to produce the action/puzzle platformer above.

It has a good look to it, with judicious use of color and low-polygon trees that remind me of Scale. In addition to the aesthetic, Planet Alpha 31 also boasts a real-time day/night cycle that can be manipulated by altering the rotation of the planet. It also has a giant robot with a spherical body and a circular sawblade for a hand. You know I just had to screenshot that guy.

Planet Alpha 31 is expected to release some time in 2016 for Mac, PlayStation 4, Windows, and Xbox One.


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Image of Darren Nakamura
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.