sandwich in masters of albion
Image via 22cans

Peter Molyneux reveals Masters of Albion, a new town management strategy title that makes some big promises

Build your town, make sandwiches, and protect your people.

Peter Molyneux, perhaps best known for his work on Fable, Black & White, Dungeon Keeper, and Godus, stepped back into the spotlight during Gamescom 2024’s Opening Night Live to reveal his studio’s new game, Masters of Albion.

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The game is an homage to everything Molyneux has ever worked on. With the quirky fantasy-meets-history feel of the Fable series crossed with the top-down view and god-like powers bestowed on players from the Dungeon Keeper games. In it, you’re tasked with building up a town during the day, deciding everything from where the citizens work and live, to exactly what kind of sandwich they eat. At night, though, you must protect the town from the horrors of Albion, and that’s where things get interesting.

Control it all from the top to the bottom

As you can see in the very first trailer for Masters of Albion, it’s very much a strategy simulation game for the most part. The day is spent moving people around to where you think they’ll fit best in the town, creating food, weapons, armor, and allegedly literally anything you want. That level of control could keep you busy for endless hours, but night will interfere.

At night, all sorts of monsters emerge from the wilderness of Albion to attack your town. This is when your hero steps up to defend the buildings and people you’ve been working hard with all day. The trailer shows how you’ll be able to directly control this hero and any NPC you desire, so you can fight for your town and presumably become a citizen to more efficiently aid it in other ways.

The level of depth Molyneux promises in Master of Albion is pretty impressive. He says you’ll even be able to define the types of food everyone eats on a daily basis and make silly weapons such as bread swords if that’s what you want to spend your time doing.

However, Molyneux has made big promises before with games like Godus and then failed to follow through on them. He says he’s got many of the old crew who worked with him on games such as Dungeon Keeper back in the day together for 22cans on this project. This should instill confidence in Masters of Albion, but I think it’s healthy to take everything shown here with a big pinch of salt until we’ve seen some more gameplay further down the line.


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Author
Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.
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