Palia Update 0.169 Patch Notes

Palia Update 0.169 Patch Notes

Full patch notes for Palia Update 0.169.

The updates for the cozy social MMO Palia just keep coming. On September 26, Singularity 6 released Patch 0.169 for Palia which comes with some pretty interesting changes. First, four new Outfit Bundles have been added to the Premium Store. I personally felt the original outfits were a bit lacking, but the team has definitely bumped it up a notch with these new outfits.

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The update also officially brings the Maji Market to a close. Zeki’s Underground Black Market has also been revamped, and how has a much cleaner feel to it. Finally, the Celebration Cake has been rebalanced and bathtubs and sinks can now be interacted with to get water flowing.

We’ve included the primary parts of the Palia Update 0.169 Patch Notes in their entirety below. For the full list including over 100 bug fixes, you can check them out here.

Palia New Premium Outfits
Screenshot via Singularity 6

New Premium Outfits

Four New Outfit Bundles have been added to the Premium Store.

  • Featured Outfit: The Sylph Bundle (2550/Outfit, 5100/For all 3) includes Starfall, Vineglade, and Brightbloom outfits.
    • Each outfit comes with a one-piece and a hat. Equip the one-piece to have a butterfly trail effect whenever you move! 🦋
  • The Folk Flowers Bundle (1275/Outfit, 2549/For all 3) includes Poppy, Sunflower, and Calendula outfits.
    • Each outfit comes with a one-piece and a hat.
  • The Smoking Jacket Bundle (850/Outfit, 1700/For all 3) includes Silken Stems, Printed Plaid, and Crocheted Checks outfits.
    • Each outfit comes with a top and a bottom.
  • The Everyday Flare Bundle (850/Outfit, 1700/For all 3) includes Classically Sleek, Embroidered Elegance, and Gorgeous Gingko outfits.
    • Each outfit comes with a top and a bottom.
Palia Update 0.169 New Features and QoL Additions

New Features and QoL Additions

The Maji Market has come to an end. Thank you everyone for participating in our first event!

Rest assured, the Maji Market will be back one day! 🌝

⚠️We are also aware there are several issues related to individual- and party-based Stamp Cards (Accomplishments) that unfortunately were not able to be fixed by the time of its closure. For players that have met the requirements and did not receive the reward, we are looking to grant the missing items to you soon. Additional updates will be provided in a separate notice.

**Overall, we learned a lot from our first game event during Open Beta, and for what Themed Events should be like for Palia. We plan to use this experience to make our next event even better. Thank you. **🙇

The area for the Grimalkin Underground (Zeki’s Black Market) has been completely revamped!

We hope to create a space where players can gather and socialize, because who doesn’t love to hang out in a shady cave? 😉

If you’re wondering what the significance of this location is, the stars of this show are Reth and Zeki! 🌟 Make sure to fulfill their friendship quests for more background information.

Here are some new points of interest worth checking out:

  • Zeki may or may not have used his Douplifier to clone the Wondrous Machine, so now a second one can be accessed from the Black Market for your convenience.
  • Reth will now have a proper bar to work at while visiting here! He’ll sell some of the same items you’d see when he’s over at the Ormuu’s Horn Inn.
    • We have plans to eventually change this into more unique items, but for now, let’s chalk it up to Reth wanting more people to try out his Lettuce Soup. 🤭

The Kneel emote has been added!

Our previous patch got you feeling hot? Cool down with a bit of running water from your home! 🚰

  • Interact with a bathtub to have it fill up with water, and interact with a sink to have the faucet running.
    • Fortunately, you won’t have to pay any utility bills! (Don’t let Eshe hear about it.)

You can now destroy crops.

  • Despite all the meticulous planning involved, sometimes things happen where you just plant the wrong seed accidentally!
  • With the Hoe tool selected, hold right click over the specific slot you wish to remove the seed from.
    • You have to fully complete the animation for it to be destroyed.
  • And if you are wondering, no, you will not get the seed back. Please still be mindful when deciding what to plant!
    • “Need more seeds? Consider buying them at Zeki’s!” – Zeki

When you’re online, crops will now continue growth without requiring you to visit your Housing Plot. 🌱

  • This change is meant to alleviate the pressure some folks were feeling in needing to check in to their housing plot every Palian Day.
    • Now, you can adventure around without too much worry! Just don’t forget to keep your crops watered when they need it.
  • Note: As a reminder, the maximum stage of growth a crop can go through (minus bonuses/fertilizer) is 1 stage per Palian day.

The icon for Tomato and Apple seeds have been updated to be more visually distinct.

The UI for adjusting door and wall styles for your housing add-ons has been updated to be more intuitive.

  • This is the setting that can be accessed from the Top Down (H) Menu.
  • Overall, there should be less clutter and only the relevant options will appear based on what add-on you’re trying to customize.

The recipes for Hot Hounds and Crab Gumbo have now been properly added to the game. 🌭🦀

  • We know — we said they were supposed to have been added with the last patch. But for real, they should now be discoverable.
    • The recipes can be found in the homes of two certain villagers respectively.
  • Let’s say it’s not a bug we fixed, but a feature! 😉 Enjoy two new dishes ready for you to cook.

Several items are now properly categorized as “Equipment” in storage, rather than as a “Consumable.”

  • This includes Resource Trackers, Kits, the Smoke Candle, and Honey Lures.
  • They say Auni is still trying to consume Honey Lures, but no one wants to break the news to him.

In the workbench, tool recipes have been moved out of the “Equipment” tab and will now have its own tab.

  • We wanted to reduce the amount of scrolling Palians were doing to craft more common recipes, like Ammo and Bug Bombs.
  • Their new location is under a new “Tools” tab.

Adjustments

As we mentioned in our intro, the theme of this patch is “change,” and adjustments to our skills are no exception. This is the moment where we address the topic that many have been waiting on: how we plan to balance Cake Parties.

We knew with how cooking was designed that the ceiling for profit, especially with other players, had the potential to be very high. But for the most lucrative and scalable recipe, seeing how the community has come together to embrace what would come to be known as “Cake Parties” was truly a sight to behold.

We wanted to see it for ourselves — and as we participated in many parties, we saw firsthand the magic that’s made when players come together, work toward a common goal, and reap the rewards. From that experience, we knew that this was the kind of thing that needed to be preserved for the social, multiplayer game that we want Palia to be.

But then the bad news: Celebration Cakes were simply just too profitable. Based on the data we saw, it wasn’t just outscaling every other dish — Celebration Cakes were making more profit than with any other gold-generating activity, in any skill, by a large margin.

With these two main considerations in mind, we set out to make adjustments that, ultimately, should create a healthier and more sustainable cooking experience for the long run. Below are the changes we made, and we will do our best to explain our reasoning behind each one.

Cooking

TLDR: Celebration Cakes now sell for about 40% less. Reaching this number required some adjustments to cooking overall in an effort to bring Celebration Cakes more in line.

The following changes are made in an attempt to target the Celebration Cake recipe directly:

  • The recipe for Celebration Cake has been changed.
    • The requirement for “Any Preserve” has been changed to → “Any Fruit”
    • The recipe will also now require Sugar, which can be bought from the General Store (Zeki) for 20 Gold.
  • The Buy and Sell value for Butter has been reduced.
    • Buy from 80 → 40 Gold
    • Sell from 40 → 20 Gold
  • The Buy and Sell value for Milk has been reduced.
    • Buy from 60 → 30 Gold
    • Sell from 30 → 15 Gold

It’s important to know that the sell value for Cooked Dishes is determined through a formula that is based on the value of the ingredients used. Thus, the ingredients for Celebration Cake in particular made it exponential in the value gained in light of what was put in. This is what we focused on in our balancing.

Even with these changes, though, we realized that co-op cooking was still generating value several levels higher than all other activities. This unfortunately meant we had to adjust the value of all dishes collectively in order to complement the changes we had for cakes.

  • All Cooking dishes have had their sell values reduced by 25%.

We know this will be a major change to the cooking experience, especially in how it impacts those who’d prefer to cook solo to earn gold.

Because a Dish’s Focus value is directly tied to their sell value, this also resulted in the following changes:

  • The following dishes will now grant more focus:
    • Bouillabaisse, Mushroom Quiche, Quiche Bahari, Sushi, Meaty Udon, Poké
  • The following dishes will now grant less focus:
    • Stuffed Mushrooms, Steak Dinner (Reth’s Steak Dinner), Akwinduu Chapaa, Chapaa Masala, Creamy Carrot Soup, Loaded Potato Soup (Reth’s Potato Soup), Macaron, Blueberry Pie, Apple Pie, Celebration Cake, Onigiri (Reth’s Onigiri), Crab Pot Pie

The most noticeable example will likely be Macarons, which went from 225 → 100 Focus, because this particular recipe was actually being calculated incorrectly on top of the changes we made. This resulted in notably higher Focus values than other dishes of comparable value, and thus the steepest reduction we had to make out of all the dishes.

That said, we hope these changes will really set a good foundation for Cooking moving forward, especially when done with friends. Our goal is for there to be a variety of recipes to choose from, so that it’s Cooking Parties, not just Cake Parties. You can also be on the lookout for new recipes coming soon that we hope will be just as fun and worthwhile to cook. For now, though, Celebration Cakes still reign at the top — just not as high as the tower they were on before. 🎂

Gardening & Fishing

  • The tooltip for the SpeedyGro Fertilizer has been updated to better reflect its function.
    • Before: “Fertilizer that doubles the growth rate of crops.”
    • After: “Fertilizer that, for every 2 days of growth, grants an additional bonus day of growth.”
  • The sell value has been reduced from 10 → 5 gold.
  • The cost to buy the fertilizer from the Gardening Guild Store (Badruu) has been reduced from 20 → 10 medals.

We noticed comments from players who weren’t certain what the intended behavior of SpeedyGro was supposed to be. Note, the behavior remains the same (we haven’t touched that), and we realized the description needed updating to be more accurate.

These adjustments to SpeedyGro actually go hand-in-hand with changes we have to the Worm Farms, which is outlined below. 👇

  • Worm Farms and Glow Worm Farms will produce less from cooked dishes.
  • Worm Farms and Glow Worm Farms will produce more when a Star Quality ingredient is added, when previously this was not being accounted for.
  • Glow Worm Farms will also produce twice as much SpeedyGro Fertilizer compared to before.

The reasoning for these changes started as a part of our research in how to tune Cake Parties. We noticed that of the population participating in Cake Parties, some were taking their Celebration Cakes and adding it to the Glow Worm Farm for maximum profit. This led us to identify two issues:

One, was that what the farms produce should be relative to the added item’s sell value. The bug was that a cooked dish of the same exact value as a crop would actually produce more, so we had to fix that.

Two, we also noticed that the results would be the same regardless of whether you added in a Star Quality or Normal Quality ingredient, which was not intended. Again, this was another bug that we took to fix. We believe this will benefit a majority of players as it should increase farm outputs overall.

We also want to call out that the changes to SpeedyGro in particular should come out to a net neutral: the sell value was halved, but the output from farms was doubled. Overall, utilizing fertilizer (including SpeedyGro) should be a net benefit to your gardening output for most cases.

Mining

  • Medium-sized Palium Nodes now drop an additional Palium Ore (so the new minimum you can get is 2).
  • Medium-sized Palium Nodes now also grant more skill EXP to better match their small and large counterparts.

These were both bugs we noticed and fixed, which should help improve the mining experience a bit. Happy mining! ⛏️

Foraging

Another area we wanted to target was Foraging. We noticed that the income brought in from this skill was a little below expected targets. We don’t expect Foraging to produce the same amount of income as more active skills such as Fishing or Hunting, but want to nudge things in a more positive direction.

  • The value for all tree seeds has been increased:
    • Acorn 12 → 60 Gold
    • Pinecone 6 → 60 Gold
    • Samara 6 → 60 Gold
    • Juniper 5 → 60 Gold
  • The value for rare Oyster drops has been increased:
    • Pearl 70 → 105 Gold
    • Green Pearl 145 → 290 Gold

By increasing tree seed values, we think this should help out players especially during the mid-to-late game progression. Previously tree seeds were priced to incentivize decoration as its main usage, but have now provided a more viable alternative to sell them if you wanted to. With the increase to pearl values, we think it’s a useful universal buff that directly adds gold value when foraging. Though we know newer players don’t always adventure out to Bahari’s beaches — hopefully this will be a bit more of an incentive.


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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.