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Once Human status damage vs elemental damage, explained

It's both simple and complicated.

There are quite a few flavors of damage in Once Human, which can make things a bit confusing at a glance. Very confusing, actually, because the game lists Elemental Damage and Status Damage as distinct values, but they’re quite similar. It’s also difficult to explain, but here goes:

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In a nutshell, Elemental Damage is a special kind of damage like blaze, blast, shock, or frost. Status Damage is a damage-over-time effect such as burn. Status Damage sometimes has an Elemental, er, element, but they’re essentially different concepts.

  • Elemental Damage: A specific type of damage that some enemies may be strong/weak against.
  • Status Damage: How long status effects (like burn) will last.

Let me put it this way: burn is blaze damage-over-time. Your Status Damage stat increases how long this lasts.

However, Status Damage doesn’t have to have an elemental attribute to it. If you have a weapon that causes vulnerability, then that will simply make the enemy take more damage for a length of time.

When you’re buffing your character, you’ll want a combination of both. If you’re focusing on frost damage, you’ll want to build the Frost DMG stat. However, if you’re using a weapon that causes Frost Vortex, then you’ll also want to build up Status Damage to increase how long an enemy takes damage from its effect. You’ll benefit by giving a bit of love to both categories.


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Zoey Handley
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.