Image via Moon Studios

No Rest for the Wicked acknowledges major issues with promises to fix them

Some rest for the wicked, then.

After creating some of the best Metroidvanias of all time, developer Moon Studios has now set its sights on the hack ‘n’ slash niche with No Rest for the Wicked, which came out in Early Access just yesterday. Its predictably roughshod state has now been officially acknowledged by Moon Studios.

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I say “predictably” specifically because No Rest for the Wicked is an Early Access title that’s only just begun its long, laborious trek towards a 1.0 release. It was a given that Moon Studios wasn’t going to deliver a perfectly polished experience right off the bat this time around, and the team chimed in on the state of the game by thanking the players and creating a list of known issues they’ll be addressing as soon as possible. Performance, for example, is high on the list of problems to resolve, though given how much stuff this game is doing in the background, I’m hard-pressed to imagine No Rest for the Wicked will be considered low-spec-friendly anytime soon.

No Rest for the Wicked: a wise, old man holding a raven, with a bright moon in the background.
Image via Moon Studios/Steam.

No Rest for the Wicked is getting improvements in the short and long term

According to Moon Studios, the team is “aiming to get some immediate GPU settings in the next patch” to allow players to fine-tune No Rest for the Wicked‘s settings for improved performance. In the meantime, the developer has pointed out that we can choose between a variety of Quality Presets to see if that helps, as well as installing the game on a high-speed SSD to reduce hitches and resolve potential stuttering. Moon would also like to invite players to share their hardware specs to help narrow down potential performance problems, so anyone participating in No Rest for the Wicked‘s Early Access stint is invited to share their feedback on the official forum.

Performance concerns aside, Moon Studios is also working to allow players to pause the game in offline single-player mode (which is the only way to play the game at this time, it’s worth remembering), which is great news. The ability to rebind controls should also be coming soon, with Moon acknowledging that Wicked will currently only display Xbox bindings on the UI instead of adapting to the type of controller the player might’ve plugged in. Not a huge concern, granted, as the keyboard inputs do appear just fine on the UI, and those who come across finicky controller support should check if Steam Input is enabled on their end.

In case of unexpected progression loss, players should exit Wicked to the main menu, and use the ‘Backups’ option in the Realms UI to roll back to an earlier save. Similarly, if you get stuck while mucking about with Wicked‘s remarkable physics-enabled clutter, you should go back to the main menu and use the ‘Continue from Last Whisper’ option to reset your character’s state.

Moon Studios will be delivering fixes for these and other assorted problems soon, so players should stay tuned and keep an ear close to the ground in the interim.


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Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.