Image via Zanrai Interactive

Narrative shooter Visegunne makes me wonder why robots have legs if they’re just going to fly

Have they considered tires?

Zanrai Interactive has announced Visegunne, which it describes as ā€œa gripping narrative-driven, non-bullet-hell shoot ’em up where players pilot a soul-powered combat mech to thwart a massive pro-Earth conspiracy threatening the fragile peace of space.ā€ Thatā€™s a good sentence.

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Narrative scrolling shoot-ā€™em-ups arenā€™t necessarily anything new. 1998ā€™s Radiant Silvergun toyed around with cutscenes and dialogue between levels, and more recently, Sine Mora leaned heavily on storytelling. But while weā€™re on the topic of Treasure, this looks like something they would do. The trailer is just all explosions. It looks like a lost Sega Saturn title with its pixellated look and rotating sprites.

This press release is both informative and packed with marketing speak. Hereā€™s something that isnā€™t, but gives a good description of the plot: ā€œPlayers take the role of End Visegunne, a space-mercenary armed with an advanced “soul-capable” robotic armature, tasked with hunting down and dismantling a pro-Earth resistance group.ā€ Thatā€™s the good stuff.

Iā€™m serious; this is such a dramatic press release. ā€œā€˜We wanted the game’s gunplay to feel visceral and impactful, so we hyper-focused on adding details to augment both the player’s actions and the game’s world,ā€™ explains Jason Koohi, the game’s director, artist, writer, and musician.ā€ Such grand words before casually adding that Jason Koohi is handling basically everything.

The game looks great. Thereā€™s apparently an overworld map, 20 weapons, and ā€œa tale about war, power, and disinformation.ā€ This press release has got me pumped. Whoā€™s the press rep that wrote it? Jason Koohi!? Damn! Iā€™m impressed.

Visegunne is set for release on PC. A release date is not included in this incredible press release.


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Image of Zoey Handley
Zoey Handley
Staff Writer
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.