I was happier not knowing the term “taco bender”
Yeah, I dodged a bullet back in 2006. I had followed previews for Bad Day L.A. and happened to be in a games store around the day it launched. It was budget-priced. Within impulse buy range. I donāt remember why I didnāt take it with me that day, but I left unscathed. Days later, reviews would tear strips off of it, and Iād just kind of watch the fallout.
I also donāt remember what has led me back to it, but it was sort of a case of installing it with the thought, āI hope this doesnāt run on Windows 10.ā It does. Just fine. Except that it only runs in 1024×768 resolution, but it runs all the same, and therefore, I must play it.
I donāt know what to say about American McGee. Heās a developer. He worked at id Software in the ā90s and helped with games like Doom II, and Quake, and then he was fired in 1998 because id was ānot seeing what [they] wanted.ā He did American McGeeās Alice which some people liked and other people didnāt, then a bunch of games that didnāt go over so well. Iām not sure why his name was used as a marketing tool, but from the sounds of things, heās not really sure either.
I donāt know, bad games happen. Hereās one of them with his name on it.
According to him, a Chinese developer approached him to make a game. He pitched one, and they said it wasnāt doable with their tech, so he dialed down expectations and tried again. All along its troubled development, he knew it was, at best, going to be a āBā game. From the start, it was a bargain title. Even then, it fell short of his vision. He had low aims for Bad Day L.A., and it failed to even meet those.
The main goal was to make fun of Americaās so-called āfear culture.ā Now, I think, when he references that, heās talking about the mediaās control over peopleās perception of the world. After 9/11, the general U.S. public was frightened of terrorism. As that little Napoleon guy from Resident Evil 4 remarked, āIsnāt that a popular word these days?ā But itās not just that. Playgrounds became deathtraps through clever use of statistics, and be careful opening your mail: anthrax.
So, in Bad Day L.A., we have everything bad happening all at once. It starts with terrorists (of course) who crash planes full of toxic gas across the city. Then thereās earthquakes and a meteor shower: you know, a bad day.
Whether or not that parodies or lampoons āfear culture,ā enh, Iām not seeing it.
Most of the humor in Bad Day L.A. is about double entendre and satire, I guess. There are the obvious jokes about airport security and nail clippers and some of it comes across as pretty damned racist, but I think most of it either just went over my head or wasnāt funny whatsoever. I mean, when one of your opening statements is a homeless man pooping on the freeway, youāve set the bar low.
I just donāt get it. There are some racist epithets against Hispanics that I didnāt even know existed. The humor that I did pick up on was usually pretty weak. You increase your health by collecting porno, and I donāt know what that has to do with anything, but every time you do, youāre introduced to the wonderful sound of the main character presumably masturbating. Every time. I guess thatās funny to someone.
Itās weird because the art style certainly implies some level of creativity. Indeed, back in the day, I was lured by the siren call of giant burger men. Aesthetically, it holds up reasonably today. Ignoring its standard definition resolution, its sketched-out features are reasonably appealing. Not impressive, by any means, but considering the technical restrictions of the engine, we can give it a pass.
The gameplay, on the other hand, sucks about as much as youād expect. Youāre given a primary objective, but typically you also have to kill terrorists, zombies, or heal people along the way before you can actually accomplish it. Sometimes it tells you to put out inflamed people and thereās so few of them around that you just do circles until some spawn in. Itās boring fluff that gets repeated throughout.
Which is to say nothing about the stuff that just doesnāt work. Thereās a parody of the Homeland Security Advisory System thatās supposed to judge civilian reactions to you. Kill a lot of people for no reason, and youāre a bigger threat. Heal people and thereās no problem. Except it doesnāt matter because people will arbitrarily love or hate you no matter what your threat level is.
The level design is so butt, that they implemented a clever way of finding your way around. If you donāt know where an objective is, you just ask someone and an arrow points you to where you need to go. That means the developers donāt need to communicate anything with the environments. Donāt know where to go? Just ask.
In some ways, I get American McGeeās frustration. He knew the limitations he was up against, and as things progressed, he knew there was little he could do but brace for impact. I just donāt know where the hell the redeeming qualities that he contributed are. The art style? The soundtrack? Itās not the jokes or the storyline, thatās for certain.
Thereās nothing wrong with releasing a game thatās not intended to compete against heavy hitters. A āBā game, as he put it. There are worthwhile games out there that didnāt have the budget or technology to stack themselves against what the mainstream considers a āgood game,ā but usually they have some greater ambition that shines through. Maybe an unusual mechanic, worthwhile characters, or a relatable message. Bad Day L.A. has none of that.
Itās not the worst game Iāve played by a comfortable margin, but itās still completely irredeemable and without merit. There were no moments where I felt like I was having fun. There were no ideas buried in its depths that I thought could have worked if they were polished. It feels like no one on the team cared, and by American McGeeās own recollection, that may be the actual truth. Michael Mendheim once told me that no one sets out to make a bad game, but if thatās true, I have to wonder why more wasnāt done to avoid this one.
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Published: Aug 1, 2021 08:00 am