Bad Day L.A. Box

Bad Day L.A. really is a good way to ruin your day

I was happier not knowing the term “taco bender”

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Yeah, I dodged a bullet back in 2006. I had followed previews for Bad Day L.A. and happened to be in a games store around the day it launched. It was budget-priced. Within impulse buy range. I donā€™t remember why I didnā€™t take it with me that day, but I left unscathed. Days later, reviews would tear strips off of it, and Iā€™d just kind of watch the fallout.

I also donā€™t remember what has led me back to it, but it was sort of a case of installing it with the thought, ā€œI hope this doesnā€™t run on Windows 10.ā€ It does. Just fine. Except that it only runs in 1024×768 resolution, but it runs all the same, and therefore, I must play it.

Bad Day L.A. Getting High

I donā€™t know what to say about American McGee. Heā€™s a developer. He worked at id Software in the ā€˜90s and helped with games like Doom II, and Quake, and then he was fired in 1998 because id was ā€œnot seeing what [they] wanted.ā€ He did American McGeeā€™s Alice which some people liked and other people didnā€™t, then a bunch of games that didnā€™t go over so well. Iā€™m not sure why his name was used as a marketing tool, but from the sounds of things, heā€™s not really sure either.

I donā€™t know, bad games happen. Hereā€™s one of them with his name on it.

According to him, a Chinese developer approached him to make a game. He pitched one, and they said it wasnā€™t doable with their tech, so he dialed down expectations and tried again. All along its troubled development, he knew it was, at best, going to be a ā€œBā€ game. From the start, it was a bargain title. Even then, it fell short of his vision. He had low aims for Bad Day L.A., and it failed to even meet those.

Bad Day L.A. Zombies

The main goal was to make fun of Americaā€™s so-called ā€œfear culture.ā€ Now, I think, when he references that, heā€™s talking about the mediaā€™s control over peopleā€™s perception of the world. After 9/11, the general U.S. public was frightened of terrorism. As that little Napoleon guy from Resident Evil 4 remarked, ā€œIsnā€™t that a popular word these days?ā€ But itā€™s not just that. Playgrounds became deathtraps through clever use of statistics, and be careful opening your mail: anthrax.

So, in Bad Day L.A., we have everything bad happening all at once. It starts with terrorists (of course) who crash planes full of toxic gas across the city. Then thereā€™s earthquakes and a meteor shower: you know, a bad day.

Whether or not that parodies or lampoons ā€œfear culture,ā€ enh, Iā€™m not seeing it.

Bad Day L.A. Blow up doll

Most of the humor in Bad Day L.A. is about double entendre and satire, I guess. There are the obvious jokes about airport security and nail clippers and some of it comes across as pretty damned racist, but I think most of it either just went over my head or wasnā€™t funny whatsoever. I mean, when one of your opening statements is a homeless man pooping on the freeway, youā€™ve set the bar low.

I just donā€™t get it. There are some racist epithets against Hispanics that I didnā€™t even know existed. The humor that I did pick up on was usually pretty weak. You increase your health by collecting porno, and I donā€™t know what that has to do with anything, but every time you do, youā€™re introduced to the wonderful sound of the main character presumably masturbating. Every time. I guess thatā€™s funny to someone.

Bad Jokes

Itā€™s weird because the art style certainly implies some level of creativity. Indeed, back in the day, I was lured by the siren call of giant burger men. Aesthetically, it holds up reasonably today. Ignoring its standard definition resolution, its sketched-out features are reasonably appealing. Not impressive, by any means, but considering the technical restrictions of the engine, we can give it a pass.

The gameplay, on the other hand, sucks about as much as youā€™d expect. Youā€™re given a primary objective, but typically you also have to kill terrorists, zombies, or heal people along the way before you can actually accomplish it. Sometimes it tells you to put out inflamed people and thereā€™s so few of them around that you just do circles until some spawn in. Itā€™s boring fluff that gets repeated throughout.

Which is to say nothing about the stuff that just doesnā€™t work. Thereā€™s a parody of the Homeland Security Advisory System thatā€™s supposed to judge civilian reactions to you. Kill a lot of people for no reason, and youā€™re a bigger threat. Heal people and thereā€™s no problem. Except it doesnā€™t matter because people will arbitrarily love or hate you no matter what your threat level is.

The level design is so butt, that they implemented a clever way of finding your way around. If you donā€™t know where an objective is, you just ask someone and an arrow points you to where you need to go. That means the developers donā€™t need to communicate anything with the environments. Donā€™t know where to go? Just ask.

Another Bad Joke

In some ways, I get American McGeeā€™s frustration. He knew the limitations he was up against, and as things progressed, he knew there was little he could do but brace for impact. I just donā€™t know where the hell the redeeming qualities that he contributed are. The art style? The soundtrack? Itā€™s not the jokes or the storyline, thatā€™s for certain.

Thereā€™s nothing wrong with releasing a game thatā€™s not intended to compete against heavy hitters. A ā€œBā€ game, as he put it. There are worthwhile games out there that didnā€™t have the budget or technology to stack themselves against what the mainstream considers a ā€œgood game,ā€ but usually they have some greater ambition that shines through. Maybe an unusual mechanic, worthwhile characters, or a relatable message. Bad Day L.A. has none of that.

Itā€™s not the worst game Iā€™ve played by a comfortable margin, but itā€™s still completely irredeemable and without merit. There were no moments where I felt like I was having fun. There were no ideas buried in its depths that I thought could have worked if they were polished. It feels like no one on the team cared, and by American McGeeā€™s own recollection, that may be the actual truth. Michael Mendheim once told me that no one sets out to make a bad game, but if thatā€™s true, I have to wonder why more wasnā€™t done to avoid this one.

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Author
Image of Zoey Handley
Zoey Handley
Staff Writer
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.