This weekend, Killzone 2 was treated to Update 1.20, a new patch intended to fix a number of issues that players have complained about since the game launched a few weeks ago. As always, a number of complaints have surfaced around the Internet that this new patch has “ruined” the game, although personally I’ve not felt too much of a difference.
If you want to know exactly what’s been fixed, Guerrilla has listed the rather large amount of tweaks made. Many of them fall under “stability issues” but a few interesting tidbits is the elimination of a shotgun exploit and a change to the controller input, which I assume is a reduced amount of lag. Anyway, here’s the full shebang:
- Stability issue regarding randomly named games has been resolved.
- Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
- Stability issue regarding the Saboteur’s disguise ability has been resolved.
- Stability issue regarding game creation with a blank name has been resolved.
- Stability issue with repeatedly entering/exiting game has been resolved.
- Ignore list functionality has been corrected.
- Unlocking of the “Front Runner” Medal has been fixed.
- Incorrectly awarding victory to clans who don’t show has been fixed.
- Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
- Issue with not being able to defuse the Search and Destroy objective has been resolved.
- HUD issue when playing as a Medic during Assassination mode has been corrected.
- Controller input has been slightly tweaked and modified.
- Exploit of shotgun auto-lock on has been fixed.
- Issue with D-charges in Campaign mode has been fixed.
Hopefully Guerrilla read our list of Killzone 2 multiplayer improvements yesterday and will one day deign to fix the rubbish Air Support ability. Yes, we know Guerrilla hasn’t read the article, but its always nice to feign our own sense of importance.
Published: Mar 9, 2009 02:40 pm