Karateka Header
Image via Digital Eclipse

Karateka is getting an interactive documentary from Digital Eclipse

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As part of yesterdayā€™s ID@Xbox Showcase, Digital Eclipse rolled back the rug to reveal The Making of Karateka. This will be an interactive documentary on the 1984 brawler by Prince of Persia designer Jordan Mechner.

Destructoidā€™s own Steven ā€œChunkahunkā€ Mills covered this as part of his recap on the ID@Xbox Showcase, but I think The Making of Karateka deserves a second look. First released on the Apple II, Karateka made its way to just about every microcomputer under the sun. It was one of the earliest brawlers, made using rotoscoped graphics to create detailed animations rarely seen on early platforms.

The Making of Karateka Timeline
Image via Digital Eclipse

Similar to Digital Eclipseā€™s work on Atari 50, The Making of Karateka will include multiple versions, never-before-seen prototypes, and a brand-new remake of the game. This is alongside developer commentary and behind-the-scenes looks at development. On top of all those things, Digital Eclipse is also providing Deathbounce: Rebounded, a dual-stick shooter based on an unfinished prototype by Jordan Mechner.

Damn! By my calculation, that is everything, including all kitchen appliances and fixtures.

Better yet, The Making of Karateka is just the starting point for Digital Eclipseā€™s Gold Masters Series. What old favorites would you like to see getting this lavish treatment? Pit-Fighter? King of Kings? Ganso Saiyuuki Super Monkey Daibouken!?

While the showcase only announced that The Making of Karateka was coming to Xbox Series X|S, Digital Eclipse has confirmed it is also coming to Switch, PS4, PS5, and PC. The current release date is just ā€œthis summer,ā€ but there arenā€™t that many months left of the season, so we should be seeing it soon.


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Image of Zoey Handley
Zoey Handley
Staff Writer
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.