It Takes Two just hit a well-earned one million sales

‘Thank you so much for all the love you’ve shown our game, it means the world to us,’ says Hazelight

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Since launching on March 26, Hazelight’s co-op adventure game It Takes Two has sold a million copies across PC and consoles, and it’s “still going strong,” according to the developer. You love to see it.

As a bigger, bolder, and more inventive follow-up to A Way Out, it’ll be interesting to see where these two games end up, sales-wise, once the dust settles — I feel like It Takes Two is only getting started. Quick throwback for context: in 2018, A Way Out cleared a million sales in “just under two weeks.”

It Takes Two looked fun and varied leading up to launch, it got high marks from critics, and the word of mouth from the general public has been overwhelmingly positive so far. I’ve seen people call it a game-of-the-year contender, and while I’m not quite at that level of enthusiasm, I had a wonderful time tearing my way through oversized household locales as a shrunken-down dad doll. It’s a perfect long-weekend, nothing-else-going-on game that you can really sink into. For $40, I have no regrets.

I can’t imagine Hazelight or EA are anything but happy with these early figures, so I hope I can get my wish — please keep the “co-op only” games coming, folks. There’s a real audience for these meaningful shared experiences that let both players have their own unique-to-them standout moments.

It’s just a matter of time before we play It Takes Two again and swap characters. With the way the puzzles, abilities, and even whole sections of any given level vary for P1 and P2, it’s gonna feel weird!


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Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.