Getting back to the action
The latest entry in theĀ Like a DragonĀ series heads back in time. And asĀ IshinĀ goes back, it also returns to a combat style familiar to those who have been playing theĀ Like a DragonĀ series for a while now.
Traditionally, theĀ Like a DragonĀ (orĀ Yakuza, as it was formerly called) series relied on real-time action. However, with the release ofĀ Yakuza: Like a Dragon, developer Ryu Ga Gotoku Studio introduced a new turn-based RPG way to brawl in the streets. So, which one does IshinĀ fall back on?
IsĀ Like a Dragon: IshinĀ a turn-based game?
The answer isĀ no,Ā IshinĀ is not a turn-based RPG in the vein ofĀ Yakuza: Like a Dragon. Rather,Ā Like a Dragon: IshinĀ uses a real-time, action-focused brawler combat system that will feel pretty familiar to anyone who’s played an olderĀ YakuzaĀ game.
Given that this is a remake of the originalĀ Like a Dragon: Ishin, which was only released in Japan for its first run, this makes sense. The combat is a traditional mix of light and heavy attacks, with a series of stances to flow through depending on what you need. There are a few additions that will make even YakuzaĀ veterans have to learn some new moves, though.
First off, Sakamoto Ryoma wields a fair few more weapons than Kazuma Kiryu. While Kiryu mostly stuck to his fists, Ryoma’s stances are built with a sword and gun in mind as staples. Additionally, Trooper Cards allow Ryoma to deploy extra help on the field, whether that’s a quick bit of healing or actual chain lightning. It’s historicalĀ fiction, okay?
If you want to get a taste of the combat, you can play the Combat Demo forĀ Like a Dragon: IshinĀ yourself and get a sense of how it handles. In my experience playing it, the classic brawling of theĀ YakuzaĀ series felt right at home inĀ Like a Dragon: Ishin.
Published: Feb 22, 2023 04:37 pm