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How to use unlimited tac-sprint in Black Ops 6 Warzone

Now move!

The new tac-sprint in Black Ops 6 Warzone can be pretty effective in tight contests, but it reaches an entirely different dimension if you can keep spamming it as much as you want.

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In fact, this can be done pretty much using the normal mechanics, so you’re not abusing any existing system (hence, no risk of a ban). This new technique is, in fact, not so old, and it has been around since Treyarch made changes in Modern Warfare 3. However, Warzone has now been merged with Black Ops 6, and you can still keep using the method to give yourself a helpful boost against your enemies.

Black Ops 6 Warzone unlimited tac-sprint guide

For starters, you’ll want to tweak the settings to enable tac-sprint. In simple words, it allows you to sprint forward, backward, and sideways with simple input and is part of the new omnimovement system.

  • Go to settings from the main menu.
  • Go to controller settings
  • Select the movement tab.
  • Go down to the Intelligent Movement.
  • Set it to Tactical Sprint Assist.

Just use a melee weapon while doing the tac-sprint, and you should be able to keep doing it for as long as you want. Incidentally, the system might have already existed from an older version, but you can enhance it further with the use of a specific perk.

The perk system of Warzone has undergone a big change this year, so it will take some time for you to understand how it all works. The Sprinter perk is a really interesting choice if you want to tac-sprint for an unlimited period. My only gripe with this specific perk is the fact that it occupies the Perk 2 slot. There are some amazing alternatives like Quartermaster and Quick Fix, which are far better choices. These perks are a lot more balanced as well and not restricted to only a single dimension of Warzone.

That’s all you have to do in order to unlimited tac-sprint in Black Ops 6 Warzone. However, it’s always important to remember that an existing system could change in the future based on the work done by developers. Although the mechanism in discussion has been really popular in the community, I don’t see that changing anytime soon.


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