It’s time to start your first Disney Dreamlight Valley Fairy Tale Trial. After you and Merida unlock the gate, you’ll be ready to step into its portal and start. Let’s commence the A Sheep in Wolf’s Clothing quest and see what’s in store during this trial.
A Sheep in Wolf’s Clothing quest walkthrough
Upon finishing the Wolf of the Wilds quest, A Sheep in Wolf’s Clothing will begin immediately after. Your first goal is to enter the Fairy Tale Trial Gateway’s portal, which is what we’re starting with. From here onward, it all comes down to a series of puzzles unique to The Storybook Vale and those reminiscent of A Rift in Time’s final act.
Once you enter the portal, you’ll notice things aren’t quite what you’d expect. Rather than experiencing a fantastical fairytale adventure, you’ll spawn in a dark, gloomy castle full of ink. Nonetheless, it’s part of our journey and our responsibility to venture forward.
As you step down the stairs and clear the first batch of ink, use your Royal Net to swing horizontally at the golden wheel, opening the first door to the rest of the castle.
Now that you’re in the castle’s first main room, you’ll notice several branching paths and doorways. Before doing anything, approach the door and start talking to it.
Although this seems strange initially, you’ll get a response from the Wolf of the Wilds. They’ll try to act tough, but there’s something suspicious here. It’s time to find proof that this wolf isn’t who they claim to be.
That said, we have three pieces of evidence for this bizarre trial:
- Disprove what big feet he has.
- Disprove what a wolfish smell he has.
- Disprove what a fierce howl he has.
It’s certainly odd, but that’s what fairytales are all about. Or, well, that’s what Disney Dreamlight Valley’s variation of it is all about.
Wolf’s Big Feet
Our first destination is the horizontal wheel to the left of the door. Swinging at it opens the door to its left, revealing our first puzzle room.
Upon entering the room and circling around the pillar, you’ll notice four question mark blocks on the wall, some Roman numerals, and various images around the room. These pictures indicate how to rotate each question block. Below is each symbol and its number:
- Wolf: I (one)
- Tower: II (two)
- Dragon: III (three)
- Flower: IV (four)
Although the wolf and dragon are relatively easy to find, with both being on the left side of the room, the other two are a bit challenging. The tower is behind the central pillar, visible if you stand in front of the question blocks and turn around. The fourth and final one is off to the right behind some rocks.
After revealing all four pictures, turn the question blocks until some wolfish slippers appear on the ground for you to pick up ā one piece of evidence down, two more to go.
Wolfish Musk
Our next destination is in the back corner next to the big door. Up the staircase, youāll see another wheel that requires a vertical Royal Net swing to activate. Doing this opens the smaller door next to it, leading into our second puzzle.
Here, youāll spot a campfire, scroll, and two potion tables. If you played through the Rift in Time expansion, this may remind you of the essence combinations puzzle from the third act. At least, thatās what came to mind for me at first.
The scroll is the first key part of this, as it contains several hints about making the perfect wolfish musk. Below is a quick summary of them:
- The musk requires one wolf-related ingredient.
- You need to include oil but avoid using water or drool.
- Make sure it smells like a forest.
- Use three ingredients.
Similarly, youāll find the following items on each table:
- Oil
- Distilled Water
- Woodland Pine Fragrance
- Wolf Fur
- Wolf Drool
- Magnolia and Orange Blossom Fragrance
Seeing these items combined with the hints, we can deduce the following combination to make the wolfish musk potion:
- Oil
- Wolf Fur
- Woodland Pine Fragrance
With all three items on hand, use them in the nearby campfire to make some Eau de Wolf. Thatās our second piece of evidence down, with only one more remaining.
Wolf’s Fierce Howl
Our last spot is the room directly to the right of the previous one. Rather than using your Royal Net, youāll need to unlock this by digging the question block with your shovel. Doing this reveals the same icons as in the first puzzle room, which youāll need to match to the one above the door. In my case, I saw the tower, so I dug it twice to open the door.
Doing this also begins the Not By the Hair on My Chinny Chin Chin quest.
Our first step is to enter the door we just unlocked. After all, we spent the time to open it, so we might as well see whatās up. Entering the room introduces you to a decoration puzzle, where you’ll move various decorations around.
Upon interacting with the scroll pedestal, youāll find the following hints:
- The hidden entrance will only trigger when the right building material is used to decorate in the right spot.
- In the first construction zone, place something thatās easier to blow away by huffing and puffing.
- In the second, place something just a little bit sturdier.
- In the third, place something that no big bad wolf could ever blow down.
If youāre familiar with this fairy tale, youāll probably already know how to rearrange everything. That said, head into your furniture menu and rearrange the decorations into the following boxes:
- Place the hay bale in the first square
- Place the wood in the second square
- Place the bricks in the third square
Once you place the final decoration, the back wall will open, revealing a Howling Gramophone. Finding this completes the Not by the Hair on my Chinny Chin Chin quest and advances you through the Fairy Tale Trial.
Finishing the A Sheep in Wolf’s Clothing quest
Now that we have every item, head back to the wolfās door to present the evidence. Youāll find out that the wolf behind the door is, in fact, not a wolf at all. Instead, it was someone under a spell.
More specifically, Flynn from Tangled comes out to greet you, commenting that he was experiencing what he believed to be a nightmare. Youāll learn that Maleficent was behind this and ask for his assistance with stopping the spread of the curse that’s infecting the Storybook Vale. Heāll point to the source of the corruption, allowing you to clear away some of the curse while growing a beanstalk to Maleficentās castle.
With all that said and done, you and Flynn will discuss the situation at hand and how to deal with it. First, though, youāll build his house in Storybook Vale, pay the 10,000 Star Coin fee, and officially invite him to your village. With one final conversation, youāll officially complete Disney Dreamlight Valleyās A Sheep in Wolfās Clothing quest and conquer your first Fairy Tale Trial.
Published: Nov 20, 2024 08:25 am