Instantly clear all Coerce encounters!
Every Path Action in Octopath Traveler 2 comes with pros and cons compared to other actions that grant the same effect. If youāre trying to get information, you have two options for NPCs that only appear at night: Hikariās Bribe and Temenosā Coerce.
Bribe is quick and easy, but many NPCs require hefty sums of money if you want their info. Unless you use a Merchant to increase your money acquisition, Bribe can drain your funds faster than youād like. Meanwhile, Coerce lets you get information for free, but youāll be locked into potentially long battles with every NPC instead. In a worst case scenario, you could be too underleveled to even survive an NPCās attacks. Faced with these two options, some players may opt to skip getting information until they reach the later stages of the game.
Well, what if I were to tell you that Temenos can be built to quickly and easily win Coerce battles, even at relatively low levels? While you will need to keep Temenos in your party for a little while to grind his JP, youāll eventually have a strategy that works against virtually any NPC in only a couple turns. To lessen the grind for this, the Thief passive skill Life in the Shadows and the Dancer passive skill Hard Worker both boost JP acquisition. The Merchantās Arrow of Fortune also grants bonus JP per use as well. To make the build itself work, youāll need to unlock Scholar, Merchant, and optionally Apothecary as secondary jobs. Letās go over the details.
How to build the ultimate Coercion Temenos
Believe it or not, youāll need to invest the most JP into the Merchant class to make this strategy work. The keys are two specific passive skills: Boost-Start and Full Power.
The goal here centers completely around Temenosā Latent Power. Judgment lets Temenos unconditionally break enemy shields with any attack. Coercion encounters are automatically resolved upon breaking a shield, so weāll want to have Judgment available quickly. Full Power will automatically fill the equipping characterās Latent Power gauge, eliminating the need to build it throughout an encounter. Boost-Start also letās us begin battle with one extra BP, which will grant Temenos an extra hit towards the enemy shield gauge.
Vigorous Victor is one of the first passive skills learned by an Apothecary, so it requires relatively low investment to acquire. This will restore HP and SP at the end of every battle, allowing Temenos to go all out without needing to make trips back to the inn to heal. If you donāt want to invest in that skill, you could also equip the Dragonās Scarf accessory for passive SP recovery. Rounding out the set is either the Clericās Rise Again or the Merchantās Hang Tough. These are here to ensure Temenos can survive one attack against an NPC if heās at a low level. Use whichever works best for you, as you should have access to both by this point.
Finally, the real hero of the build: Elemental Barrage. This Scholar skill hits 3-5 times by default, with one additional hit for every BP invested into the attack. Elemental Barrage is the only spell you need to make the build work, though you may want Lightning Bolt as well to be safe. Now we have the tools to make Coerce a piece of cake.
How to use this build
Our strategy follows a very simple flowchart.
If the enemy NPC has five shield points or less, congratulations, you win. Use your two BP and immediately Elemental Barrage the enemy with Temenosā Latent Power active. This is a guaranteed five hits.
If the enemy has more than five shield points, either take a turn to defend or use an unboosted attack. Anecdotally, many enemies with high shield point counts seem to have a Staff weakness. (If they do, Mystic Staff can wipe out two points a use.) After the turn has passed, max boost Elemental Barrage to deal between 6-8 hits. If youāre truly stuck or get a low roll with Barrage, retreat from the encounter and reengage. Youāll lose no reputation from losing a Coercion, though you should be able to finish off an enemy as long as theyāre weak to fire, ice, lightning, or light damage.
Repeat until youāve obtained information from everyone in town. Itās that easy!
Use this build outside of towns too!
Easy coerceion was the objective of this build, though it works quite well in the overworld. Automatic access to guaranteed shield breaks can be deadly in random encounters, especially when youāre against enemies with sturdier shields. Judgment with Elemental Barrage is also a fantastic way to break an enemy Cait or Octopuffās shield if you can clear the field before Temenosā turn, allowing you to get an easy KO before they run away.
As you unlock advanced jobs, youāll have access to a few variations of this build to use as you wish. The Armsmaster knowsĀ Sixfold Strike, dealing a guaranteed six hits right off the bat. Arcanist also has access to multi-hit attacks that strike the entire enemy party, which naturally helps break groups of foes all at once. If youād like to swap out some of the passive skills, consider using Hunterās Salt the Wound. This grants a 50% chance to act again after breaking an enemy shield, so the synergy here should be obvious. If you planned to bring a shield-breaking Temenos into boss fights, the Warriorās Latent Power Plus can help rebuild his Latent Power gauge after he uses it.
One of the best features of Octopath Traveler 2 is the myriad of options to create overpowered strategies. If you discover fun tactics that you like better than what was written here, absolutely make them work for your party. In the end, even if Temenos isnāt a mainstay in your team, the build outlined here will at least make his night Path Action useful to you. Any strategy is a good strategy if you have fun using it!
Published: Mar 3, 2023 12:04 pm