Link draws his sword on Zelda in Echoes of Wisdom.
Screenshot via Destructoid

How to beat Link in The Legend of Zelda: Echoes of Wisdom

The hero of Hyrule stands in your way. What do you do?

One of the biggest surprises in The Legend of Zelda: Echoes of Wisdom comes when Link, The Legend of Zelda‘s perennial protagonist, shows up ready for a fight. You fight Link twice across Echoes of Wisdom, and each bout is a dangerous duel that tests your skill and cunning.

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Links leaps to attack Zelda in Echoes of Wisdom.
Screenshot via Destructoid

Your first encounter with Link happens about midway through Suthorn Temple. Link’s the textbook definition of a close-quarters-combatant: his only goal in this fight is to narrow the gap between him and Zelda so he can carve a few quarters out of the Princess of Hyrule’s heart meter. To make matters worse, he can jump as high as you can, so he’ll follow you up to any high ground you try to hide on.

Since you don’t have a weapon, the only way to beat the Hero of Hyrule is to use your Echoes. Any monster Echo can hurt Link, but the Peahat and Caromadillo Echoes worked best for me. If you want to be more involved, you can summon a Rock Echo and throw it at Link for extra damage.

Zelda grabbing Link with Tri's Bind ability in Echoes of Wisdom.
Screenshot via Destructoid

After you’ve dealt enough damage, the fight will move into its second phase. Here, Link pulls out a shield, making hitting him a lot harder. Luckily, you can use Tri’s Bind ability to grab Link’s shield and rip it out of his hands by pulling away. From here, you can fight Link as you did in the first phase, but I’d recommend being more active in assisting your Echo since Link’s a bit more aggressive.

Once you’ve taken down the Hero of Hyrule, you can pick up his Sword of Might and gain access to Swordsman Form, finally netting yourself a weapon.

Link readies an arrow inside Gerudo Sanctum.
Screenshot via Destructoid

The second battle against Link happens inside the Gerudo Sanctum. Instead of coming at you with his sword, Link will hang back and shoot you with arrows. He also slits himself into three identical copies, and you’ll need to defeat all three of them.

Link’s far more agile in this fight than in the first; he’ll jump around the room to stay out of reach of your Echoes and give himself enough time to hit you with a charged-up three-arrowed shot. The Caromadillo Lv. 2 Echo works well in this fight since it’ll bounce off walls and can rack up hits against multiple Links if you’re lucky or good at trigonometry.

If you’re having trouble hitting a Link, use your Bind ability to hold him still so your Echo can hit him. By this point, I’d gotten the Club Boarblin Lv. 2 out in Gerudo Desert, which could two-to-three shot the Links if I held them in place.

Once you’ve beaten all three of the Links, he’ll (they’ll?) drop his (their?) bow, which you can pick up and wield in your Swordsman form, giving Zelda a much-needed long-range option.

Link readies a bomb in Eldin Temple.
Screenshot via Destructoid

You’ll fight Link for the third and final fight in Eldin Temple. Fed up with his past defeats, Link whips the most destructive weapon in his arsenal: bombs. This could hurt.

The main issue working against you in this fight is the terrain. Link starts the battle at a higher altitude, putting him in the perfect position to rain bombs on your head. The room’s also full of bombable blocks, so the topography won’t remain consistent throughout the fight.

Zelda attacks link in swordsman form.
Screenshot via Destructoid

Link likes to stay at his vantage point, so you’ll want to close the gap quickly. If you grabbed the Frog Ring during your trek through Hyrule Castle, I’d recommend equipping it if you haven’t already. With the added high it gives your jumps, you should be able to get up to Link without too much issue. Swap to a fast-hitting Echo like the Peahat or the Caromadillo Lv. 2 you run out of energy.

Once you’re in range, turn into swordsman form and start chopping away. Link will try to teleport from one side of the room to the other, so be ready to chase him. Situational awareness is critical here: watch where the bombs drop and map your escape routes.

Once you’ve hit him enough, Link will enter his second phase. He’ll teleport even more than he did before and start throwing Bombchu’s into the mix. They move in a straight line and come in threes, so dodge to the side and steer clear of the blast chain.

Eventually, the Hero of Hyrule will fall, leaving behind a bomb upgrade for swordsman form. While you’ve already gotten the Zirro and Bombfish Echoes, having the ability to place Actual bombs down whenever you want is incredibly useful.


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Drew Kopp
Drew has been an insatiable reader of Destructoid for over a decade. He got his start with Comic Book Resources and Attack of the Fanboy, and now he's rocking it as a member of Destructoid's staff!