Jaheira, as she retells some of her harder moments in BG3 Act 3 when you find her secret hideout

How to access Jaheiraā€™s house in Baldurā€™s Gate 3, Pin Slot and puzzle guide

The Druid's got a soft spot.

Baldurā€™s Gate 3 Act 3 ushers in another layer of its intimate storytelling in Act 3, including another look at the seriesā€™ headstrong Harper leader, Jaheira. If youā€™ve stumbled upon her home in the city, chances are youā€™ll want some help snooping.

Recommended Videos

Good news ā€” Iā€™m nosy, so head on over to Elerrathinā€™s Home in the lower city. Discovering the mysteries around Jaheiraā€™s study in Baldurā€™s Gate (X: 220, Y:32), includes breaking into the office with a secret Pin Hole insert on the side of her desk, but no worries, itā€™s easy enough to sort. 

Elerrathinā€™s Home ā€“ Whatā€™s this button do?

The Pin Slot on the side of the desk requires ā€” wait for it ā€” a pin. But not just any old trinket will do, either; youā€™ll need to recover the Harp-Shaped Pin from little Tate upstairs. 

I tried speaking to him without Jaheira, and no dice, so I left, added her to the party, and walked back into the family home to watch their feud. Help Jaheira and her family hash things out, then go back upstairs to talk to the little boy, Tate. Heā€™ll give you the pin with Jaheira there.

Jaheiraā€™s Basement and the Harp-Shaped Pin

Return to Jaheiraā€™s study and insert the Harp-Shaped Pin, the desk splits to reveal a way down below. Itā€™s puzzle time. Selecting the first orb plainly tells you what to do, no secrets here ā€” identify the element of each orb along the path, then use the same element to blow the orb up and disarm the trap.

  • Frosted Orb ā€“ Frost
  • Scorched Orb ā€“ Fire
  • Crackling Orb ā€“ Lightning
  • Oozing Orb ā€“ Poison

From what I could glean, thereā€™s no benefit to disabling the orbs, and just using Jaheira to bypass them entirely yields the same results. The last orb, being green and all, gave me a little bit of trouble, but no itā€™s not necrotic or acid damage.

Evergreen advice, but if you see an animal in Baldurā€™s Gate 3, talk to it. Anyone with Speak to Animals can chat with the three rats and badger in the basement, but I chose Jaheira since itā€™s her home and all. Theyā€™ll key you in on vague details for other quests, but nothing too specific. Then head inside the little cubby to grab a few goodies, including a book for you lore hunters, The Bhaalspawn Saga: Part I.

There are two other areas of interest to note here: the Loose Planks in the back and a secret passage through the bookshelf. To uncover the Loose Planks without blowing up whatā€™s hidden underneath, youā€™ll need to pass a 15 Dexterity check. Grab the Key as your reward.

Trying to move the bookshelf prompts a conversation with Jaheira, where she reveals that whatever awaits beyond the door is deeply personal. Baldurā€™s Gate 3 being the game it is ultimately means this can unfold in a million ways, but my Tav didnā€™t pressure the Druid much. After a little conflict with herself, Jaheira went from asking for privacy to deciding that the party should go ahead and proceed.

Inside, youā€™ll find Rite of the Timeless Body ā€” a scroll Jaheira explains if pressed. In the chest awaits rare weapons, the Belm (scimitar) and Staff of the Ram (quarterstaff). Khalidā€™s Gift, a necklace bestowing wisdom and healing spell, also awaits in the back.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andrea Shearon
Andrea Shearon
Associate Editor
Associate Editor - Andrea is Destructoid's own little FFXIV encyclopedia with her hands in a bit of everything. She's been in the games industry for almost seven years, and has a fondness for RPGs, MMOs, farming sims, survival games, and the occasional horror adventure.