A Helldivers 2 player kneeled down, posing in front of a teammate who is shooting a bug.
Image via Arrowhead Studios

Helldivers 2 hotfix patch 01.000.301 fixes frustrating crashing issues

Finally, no more crashing.

Arrowhead Studios dropped a new hotfix for Helldivers 2 on May 2, with patch 01.000.301 focusing on addressing the annoying crashing issues that have been kicking players out of games.

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Following on from April 29’s 01.000.300 update, Arrowhead haven’t made any weapon balancing changes with this hotfix, instead focusing on the errors and glitches that have stopped players from enjoying the game.

Specifically, the developer has been looking at crashing bugs, deploying a fix for a crash that would happen after the post-mission end screen, and another crash that could happen if you destroyed an Automaton tank. I personally encountered the first crash a few times, so I’m delighted to see it fixed. Now I won’t have to restart the game every time I finish a mission, which was getting tedious and making me not want to play.

There are also some performance improvements included in this patch, so expect the game to feel a little smoother the next time you hop on. You can read the full patch notes, including a list of known issues, below.

A Helldivers 2 character holding a gun in a sandy area.
Arrowhead has blown those pesky crash errors to bits. Image via Arrowhead Studios

Helldivers 2 May 2 01.000.301 update patch notes

Overview

For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:

  • Performance improvements
  • Crash fixes

Fixes

  • Fix for a crash that could occur during the post mission end screen
  • Fix for crash which could occur when destroying automaton tanks.

Known Issues (Unchanged since patch 1.000.300)

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

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Matt Porter
Matt has been writing about Call of Duty for almost 10 years, with bylines at Gfinity, Dexerto, and a spell as CharlieIntel's editor. Matt is experienced in all things CoD, including multiplayer, Warzone, and esports.