The first patch is out now
Have you played Necropolis yet? What do you think? You already know what I think. Well, you could if you read this review.
Done? Well you probably can recall the part where I talk about some of the shortcomings, most notably the overly esoteric (to the point where it feels pointless and unfun) codex system, which is supposed to encourage multiple playthroughs by granting additional abilities for characters beyond the confines of permadeath. Well, developer Harebrained Schemes is thankfully fixing that, starting with a patch thatās already been implemented.
Patch 1.02 not only makes codexes āmore informative,ā but it also fixes a few bugs. In the weeks to come, the game will get a series of free patches, ranging from other adjustments to extra free content. That includes better weapon descriptions, a revamped spawn system, new enemies, a new zone, more equipment, ābetter designed traps,ā more ways to interact with the environment, and a new class called the Brute.
While I did like Necropolis, one of my other complaints was that it wasnāt varied enough, so more enemy types and the changes to the trap system sound like theyāll go a long way, as will the new class (something that was supposed to be paid DLC based on pre-release conversations). Itās not explicitly stated, but when the console editions arrive I bet theyāll have a lot of these changes as a baseline.
Update 1.02 [Steam]
Published: Jul 21, 2016 2:00 PM UTC