Iām still working my way through UFO 50. If you arenāt familiar, itās a game that presents itself as a collection of 50 games from a lost platform (it looks like an old Microcomputer like the Apple II, but feels like an NES). Theyāre not quite mini-games, even if some are quite simple and short, but rather, theyāre full nouveau retro games that you get to dig through.
While fictional, the games are assigned a release date from 1983 to 1989 and are depicted with similar limitations to game development standards at the time. In this way, it provides a similar experience to actually digging through a real console, publisher, developer, or genreās back catalog. It might not even be with video games; it can also happen with movies or music. I fall down those holes all the time. Iām still kind of going through one that has me delving into any game I can find involving Yoshiro Kimura and friends.
But maybe this is the first time youāve had that feeling. It makes you feel like a sponge absorbing every possible piece of information like dirty dishwater. Itās satisfying because itās something youāre experiencing in a complete and meaningful way. If you know what dark alley to wander down, you can download a consoleās entire library these days, but if youāre only interacting with the games on a superficial level, itās hard to stay engaged. So, if youāre looking for more catalogs with context, then Iāve got some suggestions for you.
Capcom Arcade Stadium 1 and 2
Coming up with 50 unique game concepts is a pretty amazing flex. No notes, as they say. But you can also get that sort of variety from real game compilations. Have you tried Capcom Arcade Stadium? Have you tried Capcom Arcade 2nd Stadium? Together, they provide you with 60 games (30 a piece, roughly) from Capcomās prolific arcade output. Maybe you know of Final Fight and Street Fighter, but have you tried The Speed Rumbler or Black Tiger?
While the Capcom Arcade Stadium games are largely just standard compilations and donāt do much to provide context to make it easier to dive into, it has additional features to make it feel like a real arcade. There are not only CRT filters to make it look like the games are being played on an old monitor. You can even set it so that itās displayed on the 3D model of the arcade cabinet, giving you the feeling of playing in an arcade. For extra credit (and I recommend this for playing arcade titles from any collection), get an arcade/fight stick. Arcade games have a degree of physicality to them, and itās sometimes lost when using a joypad.
Nintendo Switch Online
A Nintendo Switch Online subscription gives you access to NES, SNES, and Game Boy titles, and if you spring for the Expansion Pack subscription, you also get Game Boy Advance, N64, and Sega Genesis titles. While a lot of the titles are just Nintendoās own back catalog, you also get access to a lot of terrific hidden gems and titles that were only released in Japan (and are still in Japanese; just a warning).
Thereās no real curation or context given to the games. You canāt even read their instruction manual without looking them up on sites that Nintendo would probably prefer didnāt exist. However, itās at least limited and focused in a way that downloading every single ROM in the universe isnāt, which makes it much easier to get invested in delving into each title.
Antstream Arcade
Speaking of getting access to a lot of games at once, Antstream Arcade is still the place to go to get access to a tonne of arcade titles that you canāt get easy access to elsewhere. Itās advertised as having over 1400 games, which includes titles across classic consoles and microcomputers. More importantly, each game has challenges that you can undertake, giving you new way to interact with them. There are also constantly changing online competitions to take part in and test your skills against others. Itās a great way to get into something new.
Antstream Arcade is a streaming service, meaning you donāt play the games locally on your device, but rather through the internet. This results in some visual artifacts, especially in moments of high speed, but I found everything rather responsive. It also has the downside that sometimes games get delisted. Antstream was once one of the only places to play Midway and Atari Gamesā old titles like Smash TV and Tapper, but after the contract expired with Warner Bros, they disappeared. I canāt say Iām a fan of the ephemeral nature, but itās relatively cheap and gives you access to a huge library with added context.
Atari 50
Compilations of old Atari games are nothing new, even recently. Atari 50: The Anniversary Celebration, however, is no mere compilation. Assembled by Digital Eclipse (who Atari later acquired), itās set up as more of an interactive documentary. All the games are placed on a timeline that guides you through the history of their release. Many of them are supplemented with additional material, such as behind-the-scenes documents and interviews.
An Atari 2600 game on its own is not that impressive anymore. The console could only handle very basic designs, and they can get old pretty quickly. However, with the added context, you can earn a new appreciation for them that you wouldnāt get in a normal compilation.
Hi Score Girl
Hi Score Girl isnāt a collection, nor is it an individual video game. Itās instead a manga by Rensuke Oshikiri which was later turned into an anime series. It is a slice-of-life, bittersweet romance, but more importantly, itās set in the ā90s and heavily centers around video games. And this isnāt the mere hobby of playing video games; specific games are mentioned frequently. Loads of real-world video games from different developers and publishers. While it is particularly focused on the fighting games of the decade, it always takes time to take a tour around the arcade.
Even if you arenāt big on the romance part of Hi Score Girl, the games will keep you distracted. Video games are the central pillar in protagonist Haruo Yaguchiās life as he grows up and learns to balance them with other developing priorities. Itās hard not to find the depth of his passion infectious, and it can lead to some introspection on the way you approach the hobby.
As I said, Hi Score Girl isnāt a collection of games, but it can help act as a guide. Not all of the titles mentioned are readily available on storefronts, but the majority of them are, either through other collections (like the aforementioned Capcom Arcade Stadium) or Hamsterās Arcade Archives releases.
Pico-8
Are you looking for something less old but still made in the spirit of UFO 50? Try Pico-8 which, I know how that looks, but itās not a collection of eight games. The 8 refers to 8-bit, because Pico-8 is essentially a modernized 8-bit platform. That is to say, itās a new platform, but itās restricted in a lot of ways that an 8-bit computer would be, so developers who work on it have to create games around those limitations, much as they would if they were programming on a Commodore 64. And when you impose those limitations on creators, they have to get more creative to work around them.
Better yet, itās free. You can play games made for it in your web browser. If you want more than that, you can play it on a variety of devices. Thereās even an FPGA core for the Analogue Pocket. Then, if youāre feeling inspired, itās not a bad way to learn to design your own games. At that point, youāll have to pay for Pico-8, but it gives you all the tools you need to program your own game for it.
Game Center CX
Game Center CX also isnāt a video game. Kind of. Weāll get to that. Itās a long-running (since 2003!) Japanese TV show about a guy who plays through retro games. They arenāt Letās Plays or longplays, though. Theyāre condensed into roughly an hour and include a narrator who talks about the events like itās an extremely dramatic situation. In some of the early seasons, he also visits arcades, giving a look at that corner of the hobby. Itās a great way to learn about video games from a Japanese perspective and can introduce you to some titles that may not have been released over here.
There are a couple of problems here. The first is that Game Center CX never really aired in North America (aside from a rather disappointing attempt at localization). However, thereās a fan community around the show that releases English-subtitled versions. I canāt tell you where these are because this is a good, upstanding website, but you should be able to find them if you browse the high seas, me hearties.
Retro Game Challenge/Game Center CX 1+2 Replay
Game Center CX even got its own series of games. The first of which was released over here as Retro Game Challenge in 2009 on DS. If anything is similar to UFO 50 in this list, itās Retro Game Challenge. Like UFO 50, it presents a set of nouveau retro games. In this case, theyāre somewhat obviously supposed to be Famicom games. There are eight in total, and while you are initially given simple goals to complete within them, youāre eventually let loose to play through them in their entirety. Also, like UFO 50, these are essentially full games.
But more importantly, all the games are set within the context of the real world. Youāre transported back to the ā80s to be a kid again, and proceed through the games as theyāre released. New magazines drop every so often, so you can read about tricks and secrets. Itās pretty authentic, even if itās pretty Japan-focused.
The follow-up, Game Center CX: Arino no ChÅsenjÅ 2 is largely the same concept but expanded to more games and consoles. Itās even better. However, the less we talk about Game Center CX: 3-chÅme no Arino the better because, by many accounts, itās not anywhere near as good, having been handed off to a new developer. Unfortunately, neither game was localized, so if youāre a monolinguistic anglophone, then youāll have to rely on a fan translation.
To rub salt in the wound, the first two games were ported to Switch as Game Center CX 1+2 Replay. This, too, was not localized, and it looks like it isnāt going to be. That sucks. It really, really sucks.
Itch dot io
Weāve reached a point where there is no conceivable way to play every game that gets released. As such, even the most determined game spelunkers like myself have only seen a small sliver of whatās out there. Do you know what separates a popular game from an unknown one? Quality? Fuck no. Itās a big part marketing budget, and the rest of it is luck.
You canāt rely on someone to bring you your next favorite game, not even me! Itās better to try and seek it out yourself. And while you can plumb the depths of Steam, a better option is to dig through itch.io. Itch is a favorite of indie (actual indie, not just alternative) developers due in part to its open revenue split and marketplace. This means that a lot of devs who are starting into game design for the first time will market their games through Itch.
An uncurated, boundaryless, open market can lead to a lot of garbage. And indeed, it has. And with garbage, it can be daunting to try and reach in and pull out something of value. However, itch is also a community. The devs collaborate and participate in jams together. They follow each otherās work, and through one, you can find other similar creators, and through those, you can find more and more. Usually, the games are cheap. Sometimes, a developer will use a pay-what-you-want structure and that means, yes, you can get games for free.
Video games are art, and like art, not all of it is good. But Iād argue that itās the big marketable games like the latest Ubisoft sandbox title or free-to-play gacha title that are the soulless dregs.
Published: Oct 7, 2024 03:06 pm