Final Fantasy VII Ever Crisis
Image via Square Enix

Final Fantasy VII: Ever Crisis aims to share a classic with a new audience

You can (not) re-do

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The story ofĀ Final Fantasy VIIĀ has expanded well beyond the bounds of the original PlayStation RPG. Through the spin-offs and the remake, the world ofĀ FF7Ā has become expansive. But rather than continue to build up,Ā Final Fantasy VII: Ever CrisisĀ feels like it’s re-centering the lens on the original story, albeit with a few extra touches of its own.

Ever CrisisĀ is a single-player mobile RPG that’s billed as a bit of a retelling of Final Fantasy VII. It’s a chapter-structured RPG that will go back over the events of the original game, alongside Crisis Core andĀ some new story elements included from FF7 RemakeĀ writer Kazushige Nojima.

In the demo I played as part of Summer Game Fest 2023, I went through the classic intro to FF7. I got to see how exactly this plays out, and whereĀ Ever CrisisĀ adheres toā€”or differs fromā€”its original text. It’s an interesting way of re-experiencing this tale, for both newcomers and old fans alike.

The planet’s dyin’, Cloud

If you’ve playedĀ Final Fantasy VII, either the original or the remake, you remember how the first mission goes. Cloud, Barrett, and the crew infiltrate the Mako Reactor, set up the explosives, fight a giant robot, and escape just in the nick of time. It’s a great intro, and it still works inĀ Ever Crisis.

Image via Square Enix

Final Fantasy VII: Ever CrisisĀ is set to re-tell the originalĀ FF7Ā story, but that doesn’t mean it isn’t taking some bits from newer versions. The in-game portraits are gorgeous, adding a lot of character to the dialogue-heavy sections. And once you’re in battle, the normally PlayStation-style sprites turn intoĀ Remake-style models.

It makesĀ Ever CrisisĀ feel like a compilation, which I guess is kind of the point. The world of not justĀ Final Fantasy, butĀ Final Fantasy VIIĀ specifically, is huge at this point. To that end, having a mobile RPG that lets you re-experience the originalĀ FF7Ā story in a slightly abridged format seems like a great way to onboard new players.

Image via Square Enix

Cue the fanfare

As for the actual battling, it feels best summed up as solid, but nothing too involved or interesting. An ATB meter builds up over time, letting you execute commands that have different ATB costs noted along a bottom row.

In my demo, there was a tension between cashing in ATB for Braver or magic, or holding onto it in case I needed some quick healing. It’s a decent system, but not very in-depth. Maybe more options open up as more characters are added and tougher enemies show up. But for these fights, it was pretty straightforward.

Image via Square Enix

And that really leads into my greater questions aboutĀ Final Fantasy VII: Ever Crisis. Pre-registration is currently open, and the plan is to roll out the originalĀ FF7Ā story. It will have in-app purchases, which appears to include gacha elements around weapons and costumes for characters.

Any monetization element can make players wary. I’m curious to see what this will look like, and how necessary those elements will feel in the final game. I recently got way into Honkai Star RailĀ at launch, for example, but fell off as the content roll-out started.

Image via Square Enix

A history ofĀ Fantasy

Still, withĀ Final Fantasy VII RebirthĀ set for early 2024 and rising interest inĀ Final FantasyĀ in general, I like the idea of making the originalĀ FF7Ā easy to pick up and play. It’s a core piece of this series’ legacy, and though it’s already been ported to tons of platforms, this method just adds a new way of experiencingā€”or re-experiencingā€”the story.

SoĀ Final Fantasy VII: Ever CrisisĀ might feel like a re-tread, but a welcome one. What I’ve learned from the demo is that you really don’t have to twist my arm to get me to play moreĀ Final Fantasy VII. And if you’re in a similar boat,Ā Ever CrisisĀ might be worth at least a shot when it arrives for mobile.


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Image of Eric Van Allen
Eric Van Allen
Senior Editor
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.