Far Cry 6 looping death

Far Cry 6 update fixes the ‘looping death’ bug and other progress blockers

A manual save system would’ve been nice

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With the way Far Cry 6 forces players to rely on autosaves, things can get messy. We stroll into open-world Ubisoft games expecting a certain amount of jank, but when it comes to game-halting issues, especially ones as scary as the “looping death” bug in Far Cry 6, there’s a reason why it’s better to hold off untilĀ at least a few big patches are out.

With Title Update 2, Ubisoft has fixed the looping death autosave problem (and others) as well as re-tuned the spawn rate for enemies at JosĆ©’s Island and MartĆ­nez Airstrip.

The looming threat of a glitch putting me in an endless cycle of death in a game as big as Far Cry 6 freaks me out. I never encountered the progress-blocking bug, but not everyone was so lucky, as shown in this sad (but also kinda funny) clip from Reddit user VR_Techy.

Far Cry 6: Endless deathloop bug (Game Breaking Bug)
byu/VR_Techy infarcry

In short, an autosave could happen at the moment of Dani’s death, and… you’re stuck.

Initially, Ubisoft suggested a temporary workaround ā€” having another player join you in a co-op session to help you escape the loop ā€” but now there’s a solution with Title Update 2. It’s available today for the PS4, PS5, Xbox One, and Xbox Series X/S versions of Far Cry 6, while the PC, Stadia, and Luna versions will get the update “as soon as possible.”

You can skim the patch notes here, and they’re worth a look if you’ve encountered any glitchy NPCs during particular quests, but I’ll list the general highlights.

  • Fixed an issue that could cause a looping death and loading screen situation when an autosave was made while the player was dying.
  • Fixed an issue that could cause a player to fall through the world until restarting the game under rare circumstances after crashing a plane into the ground during a co-op session.
  • Improved game responsiveness after extended Co-Op sessions.
  • New Daily and Weekly Challenges have been added.
  • New Special Operation: Los Tres Santos [starting November 9].
  • General performance improvement.
  • The title sequence can now be skipped like other cinematics.
  • The Co-Op menu icon now shows a ā€œ!ā€ when Co-Op becomes available for players.
  • Workbench background has been updated to make it less distracting.
  • Updated Colorblind mode to fix several issues for players with deuteranopia, e.g., not have white text on yellow background.
  • This update also removes the Dani & Danny vs Everybody mission as it was accidentally released too early. We look forward to players checking out the final version in the future.

Far Cry 6 is a ridiculous game, but I didn’t know it was “you can take a quest from actor Danny Trejo and he’ll listen to you gush about Spy Kids” ridiculous.

There are many more updates in Far Cry 6‘s future ā€” hopefully screen tearing, wider concerns about overzealous AI reinforcements, and a lot of little and not-so-little concerns are addressed soon. I’ve had a smooth enough time so far, and I feel fortunate.


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Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.