EA confused that a couple of their games didn’t sell

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John Riccitiello’s exact words were “confounding”, but that didn’t look as good in the header image. Either way, it’s clear that the EA figurehead doesn’t fully understand why some of his games aren’t selling on the Wii. According to the publisher- “Dead Space Extraction was one of the best pieces of software built on the platform and it did not perform well. It’s a strong IP but for some reason it did not resonate in a way that brought consumers to the store to buy it. And Madden hasn’t performed to my expectations so far this year, even though it’s a fabulous piece of software.

OK, John, I’ve got the answers you’ve been looking for. About Dead Space Extraction; it’s not that strong of an IP, it’s not one of the best pieces of software built on the platform, and it’s an on-rails shooter. If Dead Space had the same kind of fan-base as Resident Evil, and if Dead Space Extraction couldn’t be completely finished in under 8 hours, and if on-rails shooters were a popular genre, and if the Wii wasn’t already flooded with those kinds of games, then yeah, maybe you’d have a point. It’s also worth noting that Wii games that try to copy Hollywood action/horror movies usually have a tougher time than those that are more “game-y”. If you want to make a “core” game on the console, you might be better off going the No More Heroes route as opposed to Disaster: Day of Crisis.

As for Madden, I’ve never understood why those games sell so well year after year anyway, but I do know that a lot of modern dudes will only watch their football on a HD TV. I assume they feel the same way about their football videogames. I guess the grass looks a lot greener in 1080i? Honestly, I really don’t know.

So there are your answers, John! I hope they help you to understand that what Wii owners really want from your company is an upgraded sequel to Mail Order Monsters, not downgraded on-rails prequels to games that they’ve never played in the first place.

[via Industry Gamers]

 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes