Dragon’s Crown is Vanillaware’s most expensive game yet

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Also, feel free to peruse the Dreamcast concept art

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In an announcement today on Twitter, Vanillware’s George Kamitani celebrated the Japanese launch of Dragon’s Crown with some art, and an interesting factoid — Dragon’s Crown is Vanillware’s most expensive project to date. Specifically, Kamitani states, “Dragon’s Crown is actually the first title our company has developed that has gone over the 100 million yen wall in costs. I’m very thankful to have met the release date without problems.”

I can certaintly believe that, as art has recently surfaced for Dragon’s Crown from when it was a Dreamcast game! A lot of the thanks should probably go to Atlus, who saved the game from going into the developmental void after problems at former publisher UTV. As for the game itself, I have a preview up now that covers the first 10 hours, with tons of answered reader questions in the comments — so odds are, if you want to know something about the game, it’s covered there.

While Japan may be getting the game today, the US will have to wait until August 6th, with the EU release coming sometime this Fall.

Dragon’s Crown [All Games Beta]


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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!