Diablo 4 Season 2 1.2.0 Patch notes

Diablo 4 Season 2 1.2.0 Patch Notes

The biggest Diablo 4 patch notes yet.

In preparation for the Season 2 release of Diablo 4, the full patch notes for update 1.2.0 have been released. These are by far the largest batch of patch notes yet. The meatiest parts of the changes were highlighted in Blizzard’s recent Diablo 4 Season 2 Campfire Chat. According to the codex for the patch notes, most of this patch will focus on gameplay, experience, and balance updates. There appears to be a trove of bug fixes as well. Also, new Unique Items, Legendary Aspects, and Paragon Glyphs will be added with this patch.

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Despite the Diablo 4 Season 2 1.2.0 Patch Notes being released today, the actual update does not drop until October 17.

Below are some of the most important parts of the patch notes. You can view the full patch notes in their entirety here.

Unique Items

  • Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
  • Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.
  • Dolmen Stone (Druid Unique Amulet): Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
  • Scoundrel’s Leathers (Rogue Unique Chest): While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.
  • Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.
  • Blue Rose (Sorcerer Unique Ring): Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen.
  • Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal 30-60% [x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
  • Flickerstep (Generic Unique Boots): Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
  • Tibault’s Will (Generic Unique Pants): You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
  • X’Fal’s Corroded Signet (Generic Unique Ring) Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.
  • Soulbrand (Unique Generic Chest): Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% Damage Reduction.
  • Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% [x] increased damage.

Legendary Aspects

The Aspect below can be found on Boots and Amulets.

  • Aspect of Slaughter (Generic Mobility Aspect): You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.

The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.

  • Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
    • Fire, Lightning, and Physical.
    • Cold, Poison, and Shadow.
  • Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30-40 seconds.
  • Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30-50% (multiplicative damage) [x] more damage and Stun enemies for 2 seconds.
  • Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.2-0.3 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% [x] more damage.
  • Aspect of the Long Shadow (Necromancer Offensive Aspect): Lucky Hit: Your Shadow Damage Over Time effects have a 10-30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Battle Caster’s Aspect (Sorcerer Offensive Aspect): Lucky Hit: When your Conjuration Skills hit you have up to a 30-40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.

Paragon Glyphs

The value ranges provided for the Paragon Glyphs below reflect them at Level I and at their maximum of Level 21.

Barbarian

  • Twister
    • For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 13% [x] increased damage for 4 seconds after creating a Dust Devil.
  • Rumble
    • For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 10% [x] increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.

Druid

  • Electrocution
    • For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
  • Tectonic
    • For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage.
    • Additional Bonus: You gain 15% [+] Lucky Hit Chance.

Necromancer

  • Exhumation
    • For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage.
    • Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
  • Desecration
    • For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage.
    • Additional Bonus: While standing in your Desecrated Ground, you deal 15%[x] increased Shadow Damage.

Rogue

  • Explosive
    • For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
  • Nightstalker
    • For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage.
    • Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.

Sorcerer

  • Stalagmite
    • For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage.
    • Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance.
  • Invocation
    • For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage.
    • Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.

GAMEPLAY UPDATES

Accessibility

  • We have added more cursor icon options, including higher contrast icons. These can be found in the Accessibility Options menu.
  • We have added an audio cue to signal when you are near a traversal (Ex: A ladder or broken bridge to jump over).

User Interface & User Experience

  • Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged.
  • Items in the Stash can now be marked as Junk or Favorite.
  • The Stash can now be searched and filtered to more quickly find items.
  • Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
  • Extracted Aspects with the same Legendary Power will now be grouped together when sorted in the Inventory and Stash.
  • The sorting of normal Affixes on items has been improved to be more consistent.
  • Dungeons that have active Whispers associated with them will now display the Aspect Name and Description on the map Tooltip.
  • Streamer mode has been implemented. Players that wish to hide identifying informationā€”such as their character name or Battle.net usernameā€”can find these new settings in the Connect Options menu.
  • An additional option for hiding Combat Text is now available in the settings.
  • Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.
  • We have added an in-game announcement for upcoming World Boss spawns.
  • The visual effect on the Map to denote active Helltide is now also shown on the Minimap.
  • The Minimap has been zoomed out to display a wider area.
  • Three new icons have been added for Helltide Chests on the map. One each for Jewelry, Armor, and Weapons.
  • Two additional character slots have been added, totaling 12.
  • Items
  • Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item’s sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
  • For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
    • First Enchant: 56,430 Gold
    • Second Enchant: 282,150 Gold
    • Third Enchant: 338,580 Gold
  • When Enchanting the same Wand during Season of Blood and beyond.
    • First enchant: 64,492 Gold
    • Second enchant: 128,984 Gold
    • Third enchant: 193,477 Gold
  • When enchanting a Legendary wand with 800 base Item Power.
    • Prior to Season of Blood: First Enchant costs 164,262 Gold
    • Now: First Enchant costs 72,203 Gold
  • Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.

That is most of the Diablo 4 Season 2 1.2.0 Patch Notes. The rest are available here.


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Steven Mills
Staff Writer
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.