The long-awaited Tomb Raider update for Dead by Daylight 8.1.0 is here, adding Lara Croft herself as a survivor to the popular multiplayer survival horror game. Alongside the new Tomb Raider-themed content, this update also implements some balance changes for various Survivor Perks and Killers, alongside a plethora of bug fixes. These are the full Dead by Daylight 8.1.0 Patch Notes for the Tomber Raider update that released on July 16, 2024.
Dead by Daylight 8.1.0 Patch Notes
The primary focus of Dead by Daylight 8.1.0 is the addition of Lara Croft as part of the Tomb Raider themed update. As per usual, the addition of a new survivors brings with it three new perks: Finesse, Hardened, and Specialist. Six Killer Perks—Darkness, I’m All Ears, Trail of Torment, Opression, Dragon’s Grip, and Machine Learning—all received balance updates in today’s update, as well as six existing Survivor Perks; Autodidact, Emphatic Connection, Iron Will, Resurgence, Solidarity, and Babysitter.
Strategic Killer The Knight received a bit of a rework, allowing the Killer to cycle between guards using the Second Ability Button. Most of the changes revolve around the interaction with the unique Guards’ that The Knight can summon to patrol areas of the map. Another Killer, The Singularity, also received quite a few updates with this patch.
Here is the full Dead By Daylight 8.1.0 Patch Notes:
DBD Tomb Raider Update Patch Notes:
New Survivor: Lara Croft
New perk: Finesse
- This perk activates while you are healthy.This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.
- Your fast vaults are 20% faster.
New Perk: Hardened
- This perk activates after you complete all of the following:For the rest of the trial, anytime you would scream, reveal the Killer’s aura for 3/4/5 seconds instead.
- unlock a chest;
- cleanse or bless a totem.
New Perk: Specialist
- Each time you open or rummage through a chest, gain 1 token, up to 6/6/6.When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.
Killer Perk Updates
- Darkness Revealed: Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
- I’m All Ears: Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
- Trail of Torment: Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
- Oppression: Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
- Dragon’s Grip: Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
- Machine Learning: Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
Survivor Perk Updates
- Autodidact: Decreased the initial progress penalty to 15%. (was 25%)
- Empathic Connection: Increased the speed at which you heal others to 30% faster. (was 10%)
- Iron Will: Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
- Resurgence: Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
- Solidarity: Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
- Babysitter: Increased the Haste bonus to 10%. (was 7%) Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)
Killer Updates
The Knight – Basekit
- Added the ability to cycle between guards using the Secondary Ability button.
- Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
- The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It’s possible to cancel early by using the Secondary Ability button.
- Adjusted the Guards’ detection to reduce the likelihood of being detected through walls.
- While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
- While drawing a patrol path, its length applies a modifier on the base total hunt time:
- 1-15 meters: 1x
- 16-25 meters: 1.25x
- 26+ meters: 1.5x
- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
- 1-15 meters: 1x
- 16-25 meters: 1.5x
- 26+ meters: 2x
- Decreased The Carnifex’s hunt duration to 12 seconds. (was 24 seconds)
- Increased The Jailer’s hunt duration to 24 seconds. (was 12 seconds)
- Decreased the time it takes for each Guard to perform the Order action:
- Carnifex: 1.8 seconds (was 2 seconds)
- Assassin: 5 seconds (was 6 seconds)
- Jailer: 5 seconds (was 6 seconds)
- Increased each Guard’s detection range:
- Carnifex: 10 meters (was 8 meters)
- Assassin: 10 meters (was 8 meters)
- Jailer: 16 meters (was 14 meters)
The Knight – Addons
- Map of the Realm: Increases the Guard’s detection range by 2 meters. (was 4 meters)
- Pillaged Mead: Decreases the Break or Damage action of Guards by 10%. (was 15%)
- Battleaxe Head: Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
- Treated Blade: Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
- Cold Steel Manacles: Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
- Sharpened Mount (was Chain Mail Fragment): Increases the time it takes for the Standard to spawn by 15%. (Rework)
- Grim Iron Mask: When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
- Broken Hilt: Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
- Ironworker’s Tongs: If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
- Town Watch’s Torch: While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
- Blacksmith’s Hammer: Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
- Flint and Steel: After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
- Healing Poultice: After summoning The Assassin, all Survivors within 8 meters of The Assassin’s spawn location have their auras revealed for 8 seconds. (Rework)
- Jailer’s Chimes (was Lightweight Greaves): After summoning The Jailer, Survivors that cross The Jailer’s Patrol Path have their auras revealed for 8 seconds. (Rework)
- Knight’s Contract: After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
- Iridescent Company Banner: Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds) The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor. All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
The Singularity
- When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
- Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
- When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
- New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
- Added Aim Assist effect when aiming at a Slipstreamed Survivor
- Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 – allows less downtime after shooting a Survivor)
- Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
- Added Hindered Icon to show the slow down when Survivors charge the EMP tool
- Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
- Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature*.*
- Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
- Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
- Increased readability of the Survivor-in-range indicator – Highlight is On = can be tagged / Highlight is Off = cannot be tagged
- After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
- Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
- UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
- Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
- After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
- EMP Range effect has been increased from 8M to 10M.
- EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
- No longer forced to pick up EMPs after opening Supply Cases
- Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
The Good Guy
- Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)
Map Updates
- Added 2 new Map variations to the Mount Ormond Resort
- Added 1 new Map variation to the Family Residence from the Yamaoka’s Estate Realm
- Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka’s Estate Realm
- Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
- Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
- Added lockers in the existing maze tiles in the Coldwind Farm Realm
- Updated the placement of the Exit Gates
- Updated new maze tile safety from the feedback collected during the PTB
Published: Jul 16, 2024 12:32 pm