Image via Jasozz

Cultic: Chapter Two is trucking along just fine, and here’s some new gameplay

Bigger, better, fancier, and with explodier red barrels.

Cultic is pretty dang awesome. While it’s not outright perfect, I genuinely feel it’s among the best modern retro-shooters on the market thanks in no small part to its phenomenal combat mechanics. For those who yearn for more, Chapter Two is on the way, and we’ve got new gameplay.

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More specifically, if you purchase Cultic right this instant for the devilishly low default asking price of $10 (and I genuinely do recommend it), you will only get access to what is ostensibly the first half of the game. Chapter Two has been in production for some time now, and though some theorized it would be coming out this year, the developer Jasozz has recently clarified otherwise. In his latest Dev Diary, Jasozz went into substantial detail on the what, how, and why of Cultic: Chapter Two, and we know a whole lot more about the project.

Cultic: Chapter Two is about halfway done, may launch ‘around’ Q2 2025

To begin with, Jasozz doesn’t mince any words about the fact that Cultic: Chapter Two isn’t coming out that soon. He feels that the game is now roughly halfway done and that a realistic launch window sits right around Q2 2025. However, that may change as time goes on and his team proceeds further down the production pipeline.

The really interesting bit is that Jasozz claims Chapter Two levels are going to be substantially more varied and interesting, with way more unique assets for each of them. The lack of variety and enemy designs is, granted, one of the very few qualms I do have with Cultic, so this is most excellent news.

Since Jasozz didn’t want to leave fans of Cultic hanging on the game’s second anniversary, his admittedly short Dev Diary wrapped up with about four minutes of gruesomely chunky Chapter Two gameplay. For fans of the first chapter who are already sold on the game, it may be worth skipping the gameplay to avoid spoilers. Those who have no idea what to expect, however, now have an excellent opportunity to get a sense of what makes this title so special.

Cultic is being actively developed by a small team of just two people, which explains why it’s taking them so long. Between the deceptively deep gameplay and the type of horror vibe that even Silent Hill wouldn’t shy away from, Cultic is one of those games that I can and will happily recommend to virtually everyone. Chapter One will net you about three to five hours to beat, which is admittedly very short. Those few hours, though, are a real delight, and you’ve got the Survival Mode to fall back upon once you’re done.


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Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.