Tomb Raider

Crystal Dynamics is working on its next Tomb Raider in Unreal Engine 5

Returning to their Croft

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The next entry in theĀ Tomb RaiderĀ series is on the way, and it’ll be built in Epic’s engine. Crystal Dynamics confirms that it’s working on the nextĀ Tomb RaiderĀ in Unreal Engine 5.

The news arrived during today’s State of Unreal presentation, where Epic launched UE5 to the public. The engine is now available to use, alongside some extra tools like the Lyra Starter Game and a city sample fromĀ The Matrix AwakensĀ Unreal demo from late last year.

Legacy of theĀ Tomb Raider

No details were announced yet on where this journey will go or how it links in to previousĀ Tomb Raider games. Crystal Dynamics helmed the first two reboot games, starting withĀ 2013’sĀ Tomb Raider and then Rise of the Tomb Raider. Eidos-MontrĆ©al, meanwhile, took up 2018’s Shadow of the Tomb Raider.

Things have been quiet for Lara since then, as Crystal Dynamics went to work onĀ Marvel’s AvengersĀ and Eidos-MontrĆ©al went to Guardians of the Galaxy. Now, it looks like CD is back on theĀ Tomb RaiderĀ franchise, and I’m interested to see where they take the character from here.

It’ll be some added work, as Crystal Dynamics is also collaborating on the Perfect DarkĀ reboot with The Initiative. That’s another project we’ve yet to see much of, outside of the initial announcement. It’s unclear when we’ll see either Joanna Dark or Lara Croft back on the screen again.

With all that, I’m happy to seeĀ Tomb RaiderĀ games back in development. I was a fan of reboot trilogy, and would definitely like to see where Crystal Dynamics could go. TheĀ MatrixĀ demo was pretty impressive too, andĀ Tomb RaiderĀ games have usually been good showpieces for tech and visuals.

The newĀ Tomb RaiderĀ is also now one of several projects in development on Unreal, including the nextĀ WitcherĀ game from CD Projekt Red. Today, Epic confirmed over 85 studios are working on UE5, including those two and The Coalition. Seems like Unreal is off to a running start with the new engine.


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Eric Van Allen
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.