Creature Packets header
Image via KenForest

Creature Packets makes putting small creatures in small appliances comparatively wholesome

Emphasis on "comparatively."

The NES version of Maniac Mansion was censored in North America. One of the few Game Over screens you could get required you to microwave a guyā€™s hamster and then show him the results. The ability to microwave a hamster was taken out. Had I not been told that, I would never have found out. Why? Because Iā€™m not a fucking monster.

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Anyway, Creature Packets is a game about microwaving small creatures. Not only that, you also put them in a blender together. It was developed in three days by KenForest as part of the Ludum Dare 56 game jam. The prompt was ā€œtiny creatures,ā€ so Iā€™m not entirely sure how we wound up locked in a dirty room with small appliances and a vending machine.

Creature Packets blender
Screenshot by Destructoid

Creature Packets is available on Itch for the price of ā€œname your own price.ā€ It took me less than 20 minutes to complete. You may wonder what you can do in such a short time, and the answer is not a whole lot.

You play as someone arriving for their first day on a creepy job. Youā€™re given a list of tiny creatures (insects to start out with), and thatā€™s about it in terms of instruction. However, thereā€™s a vending machine in the corner that dispenses packets marked ā€œMicroworm,ā€ which sounds delicious. If you look around, you will find various memos telling you that if you combine some of these creatures, you wind up with different creatures. Two worms make a scutigera. Ew! Ew!

Scutigera are house centipedes, and they give me the willies. Weird-ass monsters. Few insects can get such a visceral response from me. Gosh, I feel twitchy just thinking about them. Thankfully, you donā€™t have to touch them. Creating a new creature magically adds them to the vending machine, so you donā€™t need to concoct new ones each time. The packets are simply full of some sort of fluid, and they donā€™t actually come to life until you microwave them. Itā€™s like a digital Creepy Crawlers oven. Those were so cool.

Wait, there is one moment where you need to touch house centipedes. Fulfilling an order requires you to microwave each of the listed creatures, which then dumps the living thing into a terrarium. Once you have them all, you press a button, and the terrarium gets sucked out to be delivered. A new one comes back, and it often has errant creatures still in it, which you need to squash before continuing. Screw the sanctity of life, it comes in packets now.

Creature Packets microwave
Screenshot by Destructoid

You might expect that Creature Packets would require a lot of experimentation, but it doesnā€™t. Each recipe required for the jobs can be found on post-its around the room. This is probably a good thing since there are only so many possible recipes and far more possible combinations.

However, it does make Creature Packets seem rather sparse. It was created in three days, so itā€™s hard to expect much more. It has a horror vibe but never really tries to scare. It is very literally about the job put in front of you. Once youā€™ve made every creature and completed every job, it just ends.

I know that is entirely a limitation created by its brief development deadline, but Iā€™m somewhat grateful for it. I generally like working a job while scary stuff happens around me, but it can get predictable. Just once, Iā€™d like to do a creepy job where I clock in and then clock out, and here it is. There are no sudden sounds of doors slamming. No one is staring at me through the window. There arenā€™t any windows. Itā€™s that kind of establishment.

Creature Packets vending machine
Screenshot by Destructoid

But while itā€™s brief and not a whole lot happens, Creature Packets is worth experiencing, if only because the job is really satisfying. The environment is pleasingly cluttered, and the experience of punching a series of two-digit codes into the vending machine and then stuffing the results into the microwave one by one has a great feel to it. Itā€™s not exciting, but it is enjoyable, and thereā€™s nothing to get in the way of that.

More importantly, itā€™s a unique approach. Tiny creatures coming disassembled in packets? Blending them together to make new ones? Itā€™s an interesting way to wear Godā€™s dress. It could conceivably be extrapolated into a longer experience like Happyā€™s Humble Burger Farm did, but for now, itā€™s a nice tactile experience. Itā€™s a lot more sanitary than that sick filth Maniac Mansion.


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Image of Zoey Handley
Zoey Handley
Staff Writer - Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.