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Chargers are making Helldivers 2’s current Major Order much harder than it needs to be

They must be stopped.

The Helldivers 2 community is currently locked in against a Major Order requiring them to kill 750,000,000 Terminids and 500,000 Bile Titans. At the time of writing, players are just over 50% of the way through these, but one bug type is making life particularly challenging: Chargers.

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Terminids are definitely the easiest of the two factions currently in Helldivers 2 for players to battle in missions. However, Chargers, the heavily armored tanks of the Termind’s ranks, chase players down, ram them while they’re standing still, and generally cause havoc with everyone’s plans. With the current Major Order requiring players to focus so much on Terminid missions, players are sharing their frustrations with these behemoths as well as strategies for dealing with them.

Death to all Chargers

Fans on the Helldivers 2 subreddit have been sharing more frustrations than usual about Chargers because so many of us are hitting Terminid missions. This post from Sad-Needleworker-590 encapsulates many of the problems I’ve been having.

Chargers have absolutely no business climbing vertical cliffs, especially when we’ve just watched them fall off of those cliffs. In addition, this enemy hits so hard that they annihilate any sort of weapon emplacement such as machine guns, meaning unless a teammate can help you take them out before they reach you, you’ve got to bail out before the ensuing explosion.

Instead of sharing woes about Chargers, user Unoriginal_Burner shared a strategy for dealing with them. They show how the Aurburst Rocket Launcher, a heavy weapon Stratagem you can call down in missions, can tackle a Charger before it reaches you. This weapon is lethal in the wrong hands, killing teammates or the user. But in this case, it obliterates the biggest barrier to killing Terminids Helldivers 2 has to offer, so it should be an essential Stratagem for the current Major Order.

Chargers weren’t so much of an issue in Helldivers 2 until the Escalation of Freedom update changed how fire damage worked in the game. Since then, the weapon that was best at dealing with Chargers, the flamethrower, hasn’t been anywhere near as effective, giving Chargers a huge advantage when it comes to missions on Helldiver or the new Super Helldive difficulty.

Considering players have managed to destroy 100 million Terminids in 3 hours in the past, the current Major Order shouldn’t be too much of a problem. Players have the entire weekend to complete it, and this usually brings a big boost to player numbers. My one problem with the Major Order is that it’s yet more of the same because Arrowhead Game Studios still hasn’t dealt with the exploits hackers use to ruin the other types of objectives the developer could be setting us.


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Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.