Cave Story 3D interview and DS to 3DS comparison video

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Now that I’ve actually seen Cave Story 3D in person, I’m totally confident with the game’s visuals. The way that objects scroll both in the foreground and the background and the way the camera zooms in and out at strategic moments are just a few of the visual elements to the game that don’t translate to still images or most Internet videos. I really hope Nintendo puts out a trailer for this game on the 3DS eShop so you people at home can see how good the game looks in its native format.

We also get some information on the game’s development process, the special “Paper Mario“-style mode in the game, the secret NIS-related secret that’s been added to this version of Cave Story, and a whole lot more.

On top of doing this impromptu hallway video, Tyrone Rodriguez (Cave Story 3D‘s co-publisher) also committed to getting me some exclusive videos and info on the game ASAP, so check back for that soon.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes