Perfectly level flying is the supreme challenge of the scale-model pilot
Sky Odyssey was a community recommendation from way, way back. Since then, Iāve had it earmarked, and Iām not sure why itās taken me so long to get around to it. It was pitched to me as ālike Pilotwings,ā and Iām an absolute sucker for Pilotwings. As it turns out, itās an apt comparison. It feels like the logical conclusion to the original SNES titleās fixed-wing biplane challenges.
Iām also something of a fan of flight sims, but have you noticed that thereās a dearth of arcade flight simulators? There are plenty of games about spitting ordinance at other aviators and many about just flying, but why am I not seeking out treasure or being encouraged to fly recklessly? A game thatās like, āthereās a massive storm; why not land on an aircraft carrier?ā and you do that because thereās nothing more awesome to do.
And thatās 2000’s Sky Odyssey. Itās one of those games that makes you wonder why we donāt get more games like it.
There’s nothing more awesome
Hereās how a typical mission is set up in Sky Odyssey: cross the strait between islands. You are low on fuel. Rendezvous with an air tanker for more fuel. Thereās fog. There are strong gusts. The islands below you are crumbling. Try not to die.
Sky Odyssey is a game that tells you to fly through air currents to pick up speed, then you find yourself fighting for control of your plane as itās swept along. There are no half-measures here. In the first mission, youāre already threading through a ravine. The second mission of Sky Odyssey starts with your fuel line leaking, and youāre forced to match speeds with a train to top up and make it to the runway. I donāt know why you took off in the first place. Everyone told you that your fuel line was leaking; were you just not listening? Itās pretty fortunate that thereās a fuel train leaving the station right when youāre set to take off.
It feels like the design document was, āWhatās the coolest thing you can do in a plane?ā Below that was āWithout combat.ā And then below that was, āNot in the bathroom.ā Every mission starts with āgo to this location,ā and then they just start adding in the sorts of nightmares that planes wake up screaming from. If Sky Odyssey ever got a sequel, they could only top these things with dragons and exploding zeppelins. Which Iām on board for.
This isn’t about transportation, it’s about survival
It aims for a sweet spot between flight simulator and action game and nails it with unimaginable accuracy. The whole story involves hunting for treasure in the most air transportation unfriendly chain of islands in existence. Itās mostly just a framework to connect a bunch of harrowing flight missions around. This isnāt about transportation, itās about survival. Survival in a world that really hates powered flight.
Along the way, you get to customize your plane, and this is sort of where I find Sky Odyssey to be at its weakest. There are three planes to start with, and anything beyond that is locked behind ridiculous criteria that are unexplained. Usually, this means beating the gameās other modes within time or point constraints, but one involves landing on alternate runways. Itās cool as an extra special feature, but the three planes you’re left with arenāt that exciting.
You get to choose a custom part every time you complete a mission. There are lots of ways to tweak your planeās weight and power, but thereās usually little indication going into a mission that giving a specific attribute attention is beneficial. So, if you start a mission and find that a lightweight plane gets thrown around too easily, you have to fully exit back to the initial menu to be able to tweak things. It really throws a damper on experimentation and maximizing efficiency.
Orchestral defense
Sky Odyssey is also not a very long game. There arenāt a tonne of missions, but frustratingly, if you crash during a level, you have to start the whole thing from the beginning. Some flights can take up to 10 minutes, and itās an absolute pain to do the whole thing again because of a small mistake. One time, I made the mistake of pulling up too hard while I was decelerating on a runway, and my plane spontaneously disassembled itself on the tarmac. Iām not sure whether it was a glitch or just something I donāt understand about aviation, but having to do the whole mission again when I was literally at the finish line is a horrible feeling.
This leads to this horrible problem that Iām not sure anyone else has. After a setback, I want to walk away from Sky Odyssey, but itās just slightly not compelling enough to make me eager to come back to it.
One of the most striking things about Sky Odyssey is its soundtrack. It was scored by Kow Otani, who also did Shadow of the Colossus. Itās incredible. Itās intense. While Pilotwings leaned hard on some weird electro-jazz, Sky Odyssey feels like someone composed for a historical epic that got canceled, so they shifted all the tracks over to this flight simulator. When a pack of wolves is let loose in a concert hall, this is how an orchestra pleads for its life. It makes flying through a ravine sound like a climactic moment.
Citizen Plane
I think Sky Odyssey came out at the wrong time when we didnāt realize weād be in for a rather homogeneous two decades of flight games. Itās like Citizen Kane: misunderstood in its own time but worth re-examining today. Itās Citizen Plane. Yes, I think Iām really clever for coming up with that one.
I can imagine two ways that Sky Odyssey could be improved for a sequel. The first is simply to move it to modern hardware so more severe weather situations could be incorporated. Things like tornados, for example. The second way would be to embrace the ridiculousness. Add in aliens, end-of-world weather, and make me fly to space or something. Activision or Sony or whoever owns the rights, give me a call, and Iāll put together some design ideas. Except, I keep my phone on silent, so if I donāt pick up, Iāll call you back.
For other retro titles you may have missed, click right here!
Published: Nov 18, 2022 04:00 pm