Astarion is one of the most popular companions in Baldur’s Gate 3. You’ll likely meet him early in your adventure, a Rogue whose tongue is as fast as his sword. One thing’s for sure: you want to keep Astarion around.
As a Rogue, Astarion has one distinct advantage over other Baldur’s Gate 3 characters. Whether you’re playing as him or bringing him along as a companion, Astarion can choose up to four feats as he levels up, as opposed to others’ three. These come at Levels 4, 8, 10, and 12 for Rogues.
But which ones should you be taking for your playthrough? We’re going to take a look at the best feats for Astarion in Baldur’s Gate 3, to make sure you get your build just right.
Best feats for Rogue Astarion in BG3
When looking at the best feats for Astarion in Baldur’s Gate 3, we’ll highlight the four we think you should be taking throughout your playthrough. There are so many BG3 feats that these four aren’t the only ones you can take, so we’ll also include some honorable mentions that also work pretty well for an Astarion run.
The priority with these feats is to create a ranged Astarion BG3 build. In the late game, this can result in some pretty crazy damage with the right feats in place.
Ability Improvement feat for Astarion in Baldur’s Gate 3
Feat | Description |
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Ability Improvement | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. |
With four feats to choose from, you should always be taking Ability Improvement. Usually, for a Rogue, you’d dump the extra two points here into Dexterity, allowing you to take advantage of Stealth skills and giving you a bonus for abilities such as Sleight of Hand.
We’d recommend taking Ability Improvement for your Level 4 feat in Baldur’s Gate 3. Astarion will reap the benefits if you take this one as early as you possibly can.
Sharpshooter feat for Astarion in Baldur’s Gate 3
Feat | Description |
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Sharpshooter | Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. (You can toggle this on or off.) |
Any Astarion build in BG3 isn’t complete without taking the Sharpshooter feat. It makes him an absolute menace from range, and the removal of penalties from low ground is just overpowered. Make no mistake – if you choose Sharpshooter as one of your feats for Astarion in Baldur’s Gate 3, you should switch primarily to ranged attacks.
You should take Sharpshooter as your Level 8 feat for Astarion. The -5 penalty to Attack Roles can be negated by high Dexterity if you took Ability Improvement earlier, and the extra 10 damage is an enormous buff in exchange.
Dual Wielder feat for Astarion in Baldur’s Gate 3
Feat | Description |
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Dual Wielder | You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You cannot dual-wield Heavy weapons. |
When you’re really starting to hone your Astarion build in Baldur’s Gate 3, we’d definitely recommend Dual Wielder. This feat will allow you to dual-wield crossbows, which, when combined with your previous two feats, makes Astarion a damage-dealing machine. The +1 bonus to Armour Class isn’t too shabby, either.
Dual Wielder is a Baldur’s Gate 3 feat you should take for Astarion at Level 10. The previous two are so beneficial at an early stage, that you’ll see more rewards from taking them first. Dual Wielder is great, but it’s quite a specialist feat.
Mobile feat for Astarion in Baldur’s Gate 3
Feat | Description |
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Mobile | Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target. |
The Mobile feat is one of the best for players who enjoy the stealthy aspects of a Baldur’s Gate 3 Astarion playthrough. It’s commonly used alongside Dash to avoid Opportunity Attacks as you maneuver around the battlefield, then Cunning Action: Hide to go into Stealth mode.
When using Mobile as part of that combination, Astarion can pop in and out of stealth during combat, dealing massive damage before slipping away into the night. Even for ranged characters, Mobile is great for simply repositioning quickly without taking tons of damage. Grab this feat at Level 12 – it shouldn’t be an early priority, but it’s worth having.
Baldur’s Gate 3 Astarion feats: honorable mentions
The four feats above aren’t the only viable ones for an Astarion playthrough of Baldur’s Gate 3. Here are some honorable mentions you can use, even if you’re not embracing the range-heavy build we recommended above.
Feat | Description |
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Alert | You gain a +5 bonus to Initiative and can’t be Surprised. |
Crossbow Expert | When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. Your Piercing Shot also inflicts Gaping Wounds for twice as long. |
Lucky | You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. |
Savage Attacker | When making a melee weapon attack, you roll your damage dice twice and use the highest result. |
Tough | Your hit point maximum increases by 2 for every level you have gained. |
It’s also worth noting that you can always experiment with your Astarion feats in Baldur’s Gate 3. If you think you’ve made the wrong choice for your playthrough, you can respec your class via Withers and choose your feats all over again. This will set you back 100 gold each time, which isn’t much at all when you get into the latter stages of Baldur’s Gate 3.
Published: Nov 13, 2024 08:59 am